Avventura: La battaglia di Qadesh

« Older   Newer »
 
  Share  
.
  1.     +1   -1
     
    .
    Avatar

    Lottatore

    Group
    Princeps
    Posts
    535
    Reputation
    +31
    Location
    Bologna

    Status
    Offline
    CITAZIONE (Mietitore @ 21/6/2017, 16:34) 
    @Gabriel non che per caso hai scaricato qualche Mod particolare e qualcosa va in tilt? (Io ne capisco poco e non ho scaricato alcuna mod tranne l'HD). Poi pure io devo studiare ora e non riesco n a giocare n a portare avanti dei nuovi progetti (in futuro prover questa avventura)

    Pu essere, dal forum ne ho scaricate un paio :usd:
    A sto punto dovrei fare dei test con una versione senza mod, magari aggiungendole una ad una, ma chiss quando potr farli sti test.

    Comunque conflitto con altre mod me lo sarei immaginato a prescindere, per beccare un conflitto tale in una situazione tanto particolare, devo veramente essere sfigato forte :facepalm:
     
    .
  2.     +1   -1
     
    .
    Avatar

    Guerriero

    Group
    Nobili
    Posts
    1,108
    Reputation
    +45
    Location
    Bologna

    Status
    Offline
    CITAZIONE (Gabriel @ 21/6/2017, 17:57) 
    CITAZIONE (Mietitore @ 21/6/2017, 16:34) 
    @Gabriel non che per caso hai scaricato qualche Mod particolare e qualcosa va in tilt? (Io ne capisco poco e non ho scaricato alcuna mod tranne l'HD). Poi pure io devo studiare ora e non riesco n a giocare n a portare avanti dei nuovi progetti (in futuro prover questa avventura)

    Pu essere, dal forum ne ho scaricate un paio :usd:
    A sto punto dovrei fare dei test con una versione senza mod, magari aggiungendole una ad una, ma chiss quando potr farli sti test.

    Comunque conflitto con altre mod me lo sarei immaginato a prescindere, per beccare un conflitto tale in una situazione tanto particolare, devo veramente essere sfigato forte :facepalm:

    Ah boh se magari altre avventure ti funzionano allora non so proprio
     
    .
  3.     +1   -1
     
    .
    Avatar

    Lottatore

    Group
    Princeps
    Posts
    535
    Reputation
    +31
    Location
    Bologna

    Status
    Offline
    Mi addolora annunciare che ho testato l'avventura con una versione di Imperium senza mod (fatta esclusione per Hd e quella di Nuclear che equilibra, se non sbaglio sono semplici file con valori modificati per le unit, non vedo cosa possano fare), ma il problema persiste tale e quale.

    Aggiungo che ho sempre risparmiato la vita allo stregone, magari fa la differenza.

    Con questa volta siamo a 6 volte in 2 giorni che faccio sta mappa, ormai mi inizia a dar la nausea :sick:

    Se ci fossero novit ritenter, ma essendo questa la situazione per ora gliela do su...
     
    .
  4.     +1   -1
     
    .
    Avatar

    Lottatore

    Group
    Princeps
    Posts
    253
    Reputation
    +21

    Status
    Offline
    Io l'ho ucciso e mi andava forse quello xD (per mi ha dato 2 pietre sanguinarie)
     
    .
  5.     +1   -1
     
    .
    Avatar

    Ricky

    Group
    Eroi
    Posts
    4,930
    Reputation
    +197
    Location
    Tourin (Italy)

    Status
    Anonymous
    Allora evidentemente c' qualche errore che si verifica scegliendo di lasciare questo stregone vivo
     
    .
  6.     +1   -1
     
    .
    Avatar

    Lottatore

    Group
    Princeps
    Posts
    535
    Reputation
    +31
    Location
    Bologna

    Status
    Offline
    Ho appena avuto modo di testare il salvataggio uccidendo lo stregone e nessun crash.
    A sto punto se proprio non si pu risolvere il bug, consiglio di aggiungere l'informazione nel post iniziale, cos da avvisare chiunque sia interessato a scaricare l'avventura e gustarsela, senza che debba per forza aver letto tutta la conversazione.
     
    .
  7.     +1   -1
     
    .
    Avatar

    Guerriero

    Group
    Nobili
    Posts
    1,883
    Reputation
    +70
    Location
    Casapulla

    Status
    Offline
    E pensare che io ho fatto tutta l'avventura e il massimo in cui io ho salvato era appena prima che approdassi sull'isola del negromante folle. Sono andato avanti cos e nessun crash.
     
    .
  8.     +1   +1   -1
     
    .
    Avatar

    Lottatore

    Group
    Princeps
    Posts
    535
    Reputation
    +31
    Location
    Bologna

    Status
    Offline
    CITAZIONE (Giuseppe D'addio1 @ 23/6/2017, 17:46) 
    E pensare che io ho fatto tutta l'avventura e il massimo in cui io ho salvato era appena prima che approdassi sull'isola del negromante folle. Sono andato avanti cos e nessun crash.

    Non capisco bene il senso, visto che abbiamo appurato il crash capiti SE si salva, DOPO che NON si ha ucciso lo stregone :sweat:


    Comunque sono riuscito a finire la prima mappa, ma durante il caricamento della seconda mappa il gioco andato in crash.
    Dopo questo per davvero basta, non ce la faccio pi a rifare sta mappa :muoio:
    Ecco qui il log (se servisse)
    Build number 1.40
    Game time: 0
    Number of human players: 1
    Sync handles 3382, async handles 3044
    Adventure/scenario: adventures/Battaglia di Qadesh
    Current map: FiumeOronte
    --------------------------------------------------------------
    -- System Information
    --

    Date: 06/23/17 18:10:48
    EXE time stamp: 44898664 == Fri Jun 09 16:32:04 2006

    Processor: 586, count: 8
    CPU Descr: Intel Pentium III (Model 12)
    CPU Speed: 2395 MHz
    CPU Info: Vendor: GenuineIntel, Family: 00, Model: 0c
    MMX Present: Yes

    Oper. system: Windows 2000
    Version Info: 6.02.9200

    Phys. Memory: 2048 MBytes
    Memory In Use: 45 %
    Max Swap File: 0 MBytes
    Free Swap File: 0 MBytes
    Disk Free: 1008 MBytes

    --------------------------------------------------------------
    -- Exception Information
    --

    Module: gbr.exe
    Address: 0023:005d3dc8
    Function: COULDN'T FIND OR PARSE MAP FILE
    Error: Access violation
    Remarks: Read from location 0000000c
    Context:

    CS:EIP:
    0f b7 48 0c 8b 0c 8d 10 a6 a2 00 85 c9 75 19 8b
    c8 e8 c2 db f5 ff 8b 74 24 08 8b 10 56 8b c8 ff

    Registers:
    EAX=00000000 CS=0023 EIP=005d3dc8 EFLAGS=00210213
    EBX=2e5916d8 SS=002b ESP=0019f9e4 EBP=0019fae8
    ECX=2d910008 DS=002b ESI=2d910008 FS=0053
    EDX=00000001 ES=002b EDI=2d910008 GS=002b

    Stack:
    0019f9e4: 08 00 91 2d f6 39 5d 00 f8 f9 19 00 08 00 91 2d ..-9].....-
    0019f9f4: 70 e7 1f 30 08 00 91 2d 80 e9 1f 30 dc fa 19 00 p.0..-.0..
    0019fa04: 30 b9 79 00 85 09 4d 00 2c fa 19 00 01 00 00 00 0y..M.,......
    0019fa14: 01 00 00 00 08 e0 ad 26 38 d0 73 26 00 00 00 00 .....&8s&....
    0019fa24: 10 00 00 00 00 00 00 00 41 14 00 00 eb 05 00 00 ........A......
    0019fa34: 00 00 00 00 a8 63 43 00 00 96 1f 26 d8 cd 5f 30 ....cC...&_0
    0019fa44: 00 00 00 00 30 14 00 00 5f 07 00 00 0c fb 19 00 ....0..._......
    0019fa54: 00 00 1d 36 08 00 91 2d d8 16 59 2e 0c fb 19 00 ...6..-.Y....
    0019fa64: 64 5c 7e 1d 0c fb 19 00 00 00 00 00 00 00 00 00 d\~............
    0019fa74: 68 65 72 6f 31 00 1f 30 00 00 00 00 00 00 00 00 hero1..0........
    0019fa84: 05 00 00 00 0f 00 00 00 70 b5 78 00 30 f2 8b 2f ........px.0/
    0019fa94: 00 00 00 00 41 14 00 00 eb 05 00 00 00 00 00 00 ....A..........
    0019faa4: 0c fb 19 00 35 14 00 00 3a 06 00 00 01 00 00 00 ...5...:.......
    0019fab4: 64 5c 7e 1d 35 14 00 00 3a 06 00 00 35 14 00 00 d\~.5...:...5...
    0019fac4: 3a 06 00 00 b8 fa 19 00 30 fb 19 00 35 14 00 00 :.....0..5...
    0019fad4: 3a 06 00 00 38 02 83 00 30 fb 19 00 6c 24 79 00 :...8..0..l$y.
    0019fae4: 01 00 00 00 38 02 83 00 b0 12 4d 00 38 d0 73 26 ....8...M.8s&
    0019faf4: 00 00 00 00 08 e0 ad 26 30 a6 87 1d 40 5c 7e 1d .....&0.@\~.
    0019fb04: 28 c8 7a 00 10 66 7d 00 9b 80 79 00 68 ab a8 2d (z..f}.y.h-
    0019fb14: 08 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 ................
    0019fb24: 00 00 00 00 00 00 00 00 20 c8 7a 00 90 fb 19 00 ........ z...
    0019fb34: a8 24 79 00 00 00 00 00 af 19 4d 00 10 00 00 00 $y......M.....
    0019fb44: 00 00 00 00 0f 00 00 00 00 00 00 00 e8 03 00 00 ...............
    0019fb54: 00 61 69 74 00 00 00 00 41 64 76 53 61 76 65 2f .ait....AdvSave/
    0019fb64: 32 2e 73 76 67 00 00 00 0d 00 00 00 0f 00 00 00 2.svg...........
    0019fb74: fa 34 76 00 d0 fd 19 00 58 4b 76 00 b0 dc 7e 00 4v...XKv.~.
    0019fb84: ff ff ff ff d0 fd 19 00 70 28 7a 00 d0 fd 19 00 ..p(z...
    0019fb94: 96 25 79 00 ff ff ff ff b4 ac 74 00 30 a6 87 1d %y.t.0.
    0019fba4: 00 00 00 00 00 00 00 00 50 fe 19 00 48 17 c4 02 ........P..H..
    0019fbb4: 00 00 00 00 00 00 00 00 00 00 00 00 02 00 00 00 ................
    0019fbc4: 00 00 00 00 0c 00 00 00 70 df 2c 27 f4 fb 19 00 ........p,'..
    0019fbd4: 7e 2d aa 77 00 00 00 00 7e 2d aa 77 00 00 00 00 ~-w....~-w....
    0019fbe4: 00 00 00 00 0c 00 00 00 94 d7 a7 25 8c fc 19 00 ........ק%..
    0019fbf4: 30 fc 19 00 d9 49 76 00 00 00 09 01 00 00 00 00 0..Iv.........
    0019fc04: de 49 76 00 01 00 00 00 0c 00 00 00 00 00 00 00 Iv.............
    0019fc14: 30 fc 19 00 08 fc 19 00 00 00 09 01 74 fc 19 00 0.........t..
    0019fc24: d4 fc 19 00 94 d7 a7 25 00 00 00 00 00 0d 8b 25 ..ק%......%
    0019fc34: 74 53 63 26 c0 a8 a7 25 66 0c aa 77 e8 03 00 00 tSc&%f.w...
    0019fc44: 00 0d 8b 25 c0 a8 a7 25 64 83 68 00 58 53 63 26 ..%%dh.XSc&
    0019fc54: 08 9b 8a 25 64 00 00 00 00 00 00 00 98 0a c5 00 .%d.........
    0019fc64: 00 00 00 00 98 0a c5 00 94 d7 a7 25 60 fc 19 00 ......ק%`..
    0019fc74: a0 fc 19 00 30 13 7a 00 5b 09 aa 77 24 00 00 00 ..0.z.[.w$...
    0019fc84: 00 00 09 01 20 fd 19 00 00 00 00 00 58 53 63 26 .... ......XSc&
    0019fc94: 08 9b 8a 25 64 00 00 00 00 00 00 00 30 00 00 00 .%d.......0...
    0019fca4: d0 07 c5 00 00 00 00 00 90 fa 2f 03 d0 4f 87 1d ....../.O.
    0019fcb4: b0 dc 7e 00 00 00 c5 00 d0 01 c5 00 0a 00 00 00 ~..........
    0019fcc4: 00 00 c5 00 20 00 00 00 24 50 87 1d ec 4f 87 1d ... ...$P.O.
    0019fcd4: 60 09 c5 00 00 00 00 00 68 0b 8b 25 18 fd 19 00 `......h.%...
    0019fce4: 6a 2e aa 77 24 00 00 00 00 00 00 00 08 25 ae 26 j.w$........%&
    0019fcf4: 00 00 09 01 30 00 00 00 06 00 00 00 00 00 00 00 ....0...........
    0019fd04: 00 00 00 00 02 00 00 00 00 00 00 00 24 00 00 00 ............$...
    0019fd14: 30 a6 87 1d 3c fd 19 00 7e 2d aa 77 00 00 00 00 0.<..~-w....
    0019fd24: 7e 2d aa 77 00 00 00 00 00 00 00 00 24 00 00 00 ~-w........$...
    0019fd34: 2c 25 ae 26 80 f2 ad 26 78 fd 19 00 d9 49 76 00 ,%&&x..Iv.
    0019fd44: 00 00 09 01 00 00 00 00 de 49 76 00 08 25 ae 26 ........Iv..%&
    0019fd54: 24 00 00 00 00 00 00 00 2d 61 52 00 50 fd 19 00 $.......-aR.P..
    0019fd64: 2c fd 19 00 bc fd 19 00 58 4b 76 00 60 dd 7e 00 ,....XKv.`~.
    0019fd74: ff ff ff ff de 49 76 00 fb 49 76 00 24 00 00 00 Iv.Iv.$...
    0019fd84: 26 4a 76 00 24 00 00 00 2c 25 ae 26 08 25 ae 26 &Jv.$...,%&.%&
    0019fd94: 08 e0 ad 26 00 00 00 00 1e ef 4c 00 5a b8 7a 00 .&.....L.Zz.
    0019fda4: 00 00 00 00 00 00 00 00 00 00 00 00 50 fe 19 00 ............P..
    0019fdb4: 48 17 c4 02 08 e0 ad 26 d0 fd 19 00 84 23 79 00 H...&..#y.
    0019fdc4: 02 00 00 00 84 84 74 00 08 e0 ad 26 40 fe 19 00 ....t..&@..
    0019fdd4: 88 86 7a 00 ff ff ff ff c8 d9 74 00 b0 50 79 77 z.t.Pyw


    Calls:
    COULDN'T FIND OR PARSE MAP FILE

    Modules:
    D:\Program Files\Imperivm - Le Grandi Battaglie di Roma\gbr.exe , loaded at 0x00400000, size 4456448 bytes
    C:\Program Files\Echobit\Evolve\External\LAVFilters\libbluray.dll, loaded at 0x03540000, size 172032 bytes
    C:\WINDOWS\SYSTEM32\D3DIM700.DLL , loaded at 0x1e650000, size 423936 bytes
    C:\Program Files\Echobit\Evolve\External\LAVFilters\LAVAudio.ax , loaded at 0x1e6e0000, size 213504 bytes
    C:\Program Files\Echobit\Evolve\External\LAVFilters\avcodec-lav-53.dll, loaded at 0x66c00000, size 6618903 bytes
    C:\Program Files\Echobit\Evolve\External\LAVFilters\avutil-lav-51.dll, loaded at 0x68f00000, size 290967 bytes
    C:\WINDOWS\SYSTEM32\igdusc32.dll , loaded at 0x6c9a0000, size 5140520 bytes
    C:\WINDOWS\SYSTEM32\igdumdim32.dll , loaded at 0x6d270000, size 38903952 bytes
    C:\WINDOWS\System32\dswave.dll , loaded at 0x6f850000, size 23552 bytes
    C:\Windows\System32\mfperfhelper.dll , loaded at 0x6f8b0000, size 1081080 bytes
    C:\Windows\System32\msmpeg2adec.dll , loaded at 0x6f9c0000, size 862632 bytes
    C:\WINDOWS\SYSTEM32\msgsm32.acm , loaded at 0x6faa0000, size 36232 bytes
    C:\Windows\System32\l3codeca.acm , loaded at 0x6fab0000, size 73216 bytes
    C:\Program Files\Echobit\Evolve\External\LAVFilters\avformat-lav-53.dll, loaded at 0x6fb00000, size 950313 bytes
    C:\Program Files\Echobit\Evolve\External\LAVFilters\LAVSplitter.ax, loaded at 0x6fbd0000, size 461312 bytes
    C:\Windows\System32\devenum.dll , loaded at 0x6fc50000, size 82160 bytes
    C:\Windows\System32\quartz.dll , loaded at 0x6fc70000, size 1506816 bytes
    C:\Windows\System32\amstream.dll , loaded at 0x6fea0000, size 80384 bytes
    C:\WINDOWS\SYSTEM32\msiso.dll , loaded at 0x6fec0000, size 364032 bytes
    C:\WINDOWS\SYSTEM32\urlmon.dll , loaded at 0x6ff30000, size 1626624 bytes
    C:\WINDOWS\SYSTEM32\iertutil.dll , loaded at 0x700d0000, size 2158544 bytes
    C:\Windows\System32\Windows.UI.dll , loaded at 0x702f0000, size 790528 bytes
    C:\WINDOWS\SYSTEM32\msg711.acm , loaded at 0x70420000, size 22816 bytes
    C:\Windows\System32\cryptnet.dll , loaded at 0x70430000, size 135168 bytes
    C:\WINDOWS\System32\dmsynth.dll , loaded at 0x70460000, size 114176 bytes
    C:\WINDOWS\System32\dsdmo.dll , loaded at 0x70490000, size 185344 bytes
    C:\WINDOWS\System32\dmime.dll , loaded at 0x704d0000, size 204288 bytes
    C:\WINDOWS\System32\dmusic.dll , loaded at 0x70510000, size 112128 bytes
    C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.15063.413_none_55bc94a37c2a2854\COMCTL32.dll, loaded at 0x70540000, size 573856 bytes
    C:\WINDOWS\SYSTEM32\CoreUIComponents.dll , loaded at 0x70970000, size 2259768 bytes
    C:\WINDOWS\SYSTEM32\CoreMessaging.dll , loaded at 0x70ba0000, size 583160 bytes
    C:\WINDOWS\SYSTEM32\TextInputFramework.dll , loaded at 0x70c30000, size 401920 bytes
    C:\WINDOWS\SYSTEM32\apphelp.dll , loaded at 0x70ca0000, size 584192 bytes
    C:\WINDOWS\SYSTEM32\wintypes.dll , loaded at 0x71610000, size 856416 bytes
    C:\WINDOWS\SYSTEM32\AUDIOSES.DLL , loaded at 0x716f0000, size 864240 bytes
    C:\WINDOWS\SYSTEM32\msadp32.acm , loaded at 0x717d0000, size 30016 bytes
    C:\Windows\System32\DDRAW.dll , loaded at 0x71810000, size 545792 bytes
    C:\WINDOWS\SYSTEM32\ntmarta.dll , loaded at 0x71b80000, size 152440 bytes
    C:\WINDOWS\SYSTEM32\imaadp32.acm , loaded at 0x71bb0000, size 30560 bytes
    C:\WINDOWS\System32\fwpuclnt.dll , loaded at 0x71be0000, size 285184 bytes
    C:\Windows\System32\rasadhlp.dll , loaded at 0x71c30000, size 12800 bytes
    C:\WINDOWS\System32\PROPSYS.dll , loaded at 0x71d10000, size 1465360 bytes
    C:\WINDOWS\System32\DEVOBJ.dll , loaded at 0x71f00000, size 131784 bytes
    C:\WINDOWS\system32\rsaenh.dll , loaded at 0x71f30000, size 183448 bytes
    C:\WINDOWS\SYSTEM32\winhttp.dll , loaded at 0x71f60000, size 703576 bytes
    C:\WINDOWS\system32\uxtheme.dll , loaded at 0x72150000, size 474112 bytes
    C:\WINDOWS\SYSTEM32\CRYPTSP.dll , loaded at 0x721d0000, size 67760 bytes
    C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.15063.0_none_583b8639f462029f\COMCTL32.dll, loaded at 0x723d0000, size 2139040 bytes
    C:\WINDOWS\SYSTEM32\bcrypt.dll , loaded at 0x72610000, size 93536 bytes
    C:\WINDOWS\System32\msdmo.dll , loaded at 0x72630000, size 28992 bytes
    C:\Windows\System32\DCIMAN32.dll , loaded at 0x72640000, size 11776 bytes
    C:\WINDOWS\SYSTEM32\wdmaud.drv , loaded at 0x72670000, size 209920 bytes
    C:\WINDOWS\SYSTEM32\VERSION.dll , loaded at 0x726b0000, size 27424 bytes
    C:\WINDOWS\System32\dmloader.dll , loaded at 0x72850000, size 42496 bytes
    C:\WINDOWS\system32\NLAapi.dll , loaded at 0x72870000, size 63488 bytes
    C:\WINDOWS\SYSTEM32\NTASN1.dll , loaded at 0x72890000, size 177200 bytes
    C:\WINDOWS\SYSTEM32\WININET.dll , loaded at 0x728c0000, size 2859520 bytes
    C:\WINDOWS\System32\wshbth.dll , loaded at 0x72b90000, size 50688 bytes
    C:\WINDOWS\SYSTEM32\DPAPI.DLL , loaded at 0x72ba0000, size 13312 bytes
    C:\WINDOWS\System32\schannel.dll , loaded at 0x72bb0000, size 397312 bytes
    C:\WINDOWS\system32\ncryptsslp.dll , loaded at 0x72c60000, size 103848 bytes
    C:\WINDOWS\SYSTEM32\ncrypt.dll , loaded at 0x72c80000, size 119424 bytes
    C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll , loaded at 0x72ca0000, size 68608 bytes
    C:\WINDOWS\SYSTEM32\usermgrcli.dll , loaded at 0x72d40000, size 55872 bytes
    C:\WINDOWS\SYSTEM32\midimap.dll , loaded at 0x72d50000, size 18944 bytes
    C:\WINDOWS\System32\DSOUND.dll , loaded at 0x72d60000, size 488960 bytes
    C:\WINDOWS\system32\napinsp.dll , loaded at 0x72e70000, size 54784 bytes
    C:\WINDOWS\system32\pnrpnsp.dll , loaded at 0x72e90000, size 70144 bytes
    C:\WINDOWS\system32\dwmapi.dll , loaded at 0x730a0000, size 125344 bytes
    C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL , loaded at 0x73400000, size 187544 bytes
    C:\WINDOWS\SYSTEM32\DNSAPI.dll , loaded at 0x73430000, size 508344 bytes
    C:\WINDOWS\SYSTEM32\mskeyprotect.dll , loaded at 0x734b0000, size 49664 bytes
    C:\WINDOWS\System32\winrnr.dll , loaded at 0x734c0000, size 23040 bytes
    C:\WINDOWS\SYSTEM32\WINMMBASE.dll , loaded at 0x734d0000, size 129736 bytes
    C:\WINDOWS\SYSTEM32\WINMM.dll , loaded at 0x73590000, size 135440 bytes
    C:\WINDOWS\SYSTEM32\WINNSI.DLL , loaded at 0x73de0000, size 26912 bytes
    C:\WINDOWS\System32\MSACM32.dll , loaded at 0x73df0000, size 90456 bytes
    C:\WINDOWS\SYSTEM32\msacm32.drv , loaded at 0x73e10000, size 24576 bytes
    C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL , loaded at 0x73f20000, size 57344 bytes
    C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL , loaded at 0x73f40000, size 62976 bytes
    C:\WINDOWS\SYSTEM32\AVRT.dll , loaded at 0x73f80000, size 28992 bytes
    C:\WINDOWS\System32\ksuser.dll , loaded at 0x73f90000, size 20216 bytes
    C:\WINDOWS\System32\MMDevApi.dll , loaded at 0x73fa0000, size 354400 bytes
    C:\WINDOWS\System32\mswsock.dll , loaded at 0x740e0000, size 305568 bytes
    C:\WINDOWS\System32\CRYPTBASE.dll , loaded at 0x74520000, size 31592 bytes
    C:\WINDOWS\System32\SspiCli.dll , loaded at 0x74530000, size 124544 bytes
    C:\WINDOWS\System32\KERNELBASE.dll , loaded at 0x74550000, size 1839872 bytes
    C:\WINDOWS\System32\msvcrt.dll , loaded at 0x74720000, size 769608 bytes
    C:\WINDOWS\System32\ole32.dll , loaded at 0x747e0000, size 988168 bytes
    C:\WINDOWS\System32\clbcatq.dll , loaded at 0x748e0000, size 521728 bytes
    C:\WINDOWS\System32\comdlg32.dll , loaded at 0x74a00000, size 952832 bytes
    C:\WINDOWS\System32\ADVAPI32.dll , loaded at 0x74af0000, size 480920 bytes
    C:\WINDOWS\System32\combase.dll , loaded at 0x74b70000, size 2330520 bytes
    C:\WINDOWS\System32\ucrtbase.dll , loaded at 0x74db0000, size 1150784 bytes
    C:\WINDOWS\System32\windows.storage.dll , loaded at 0x74ed0000, size 5821496 bytes
    C:\WINDOWS\System32\MSCTF.dll , loaded at 0x75460000, size 1333136 bytes
    C:\WINDOWS\System32\WS2_32.dll , loaded at 0x755b0000, size 415864 bytes
    C:\WINDOWS\System32\kernel.appcore.dll , loaded at 0x75680000, size 47096 bytes
    C:\WINDOWS\System32\USER32.dll , loaded at 0x75690000, size 1292872 bytes
    C:\WINDOWS\System32\RPCRT4.dll , loaded at 0x757d0000, size 787712 bytes
    C:\WINDOWS\System32\setupapi.dll , loaded at 0x75890000, size 4330920 bytes
    C:\WINDOWS\System32\profapi.dll , loaded at 0x75cb0000, size 59456 bytes
    C:\WINDOWS\System32\SHELL32.dll , loaded at 0x75cc0000, size 20373920 bytes
    C:\WINDOWS\System32\WINTRUST.dll , loaded at 0x77070000, size 276880 bytes
    C:\WINDOWS\System32\OLEAUT32.dll , loaded at 0x770c0000, size 606960 bytes
    C:\WINDOWS\System32\NSI.dll , loaded at 0x77160000, size 20216 bytes
    C:\WINDOWS\System32\CRYPT32.dll , loaded at 0x771d0000, size 1557288 bytes
    C:\WINDOWS\System32\MSASN1.dll , loaded at 0x774c0000, size 49656 bytes
    C:\WINDOWS\System32\gdi32full.dll , loaded at 0x774d0000, size 1409048 bytes
    C:\WINDOWS\System32\bcryptPrimitives.dll , loaded at 0x77630000, size 354360 bytes
    C:\WINDOWS\System32\SHLWAPI.dll , loaded at 0x77690000, size 277432 bytes
    C:\WINDOWS\System32\shcore.dll , loaded at 0x776f0000, size 569264 bytes
    C:\WINDOWS\System32\KERNEL32.DLL , loaded at 0x77780000, size 599576 bytes
    C:\WINDOWS\System32\imagehlp.dll , loaded at 0x77850000, size 95584 bytes
    C:\WINDOWS\System32\powrprof.dll , loaded at 0x77870000, size 276400 bytes
    C:\WINDOWS\System32\cfgmgr32.dll , loaded at 0x778c0000, size 226816 bytes
    C:\WINDOWS\System32\GDI32.dll , loaded at 0x77900000, size 129184 bytes
    C:\WINDOWS\System32\msvcp_win.dll , loaded at 0x77930000, size 491232 bytes
    C:\WINDOWS\System32\IMM32.dll , loaded at 0x779b0000, size 143672 bytes
    C:\WINDOWS\System32\sechost.dll , loaded at 0x779e0000, size 257792 bytes
    C:\WINDOWS\System32\win32u.dll , loaded at 0x77a30000, size 81176 bytes
    C:\WINDOWS\SYSTEM32\ntdll.dll , loaded at 0x77a60000, size 1620368 bytes


    --- [ Last 0 script lines executed] ---

    --------[ Script environment ]--------
    /2/Player1/BestHeroLevel = "30"
    /2/Player1/CatapultBuilt = "1"
    /2/Player1/Cloud of Plague = "researched"
    /2/Player1/HeroBuilt = "1"
    /2/Player1/Heroes' Wisdom = "researched"
    /2/Player1/Path of the dead I = "researched"
    /2/Player1/Path of the dead II = "researched"
    /2/Player1/Path of the dead III = "researched"
    /2/Player1/Statue of Amon-Ra = "researched"
    /2/Player1/Statue of Isis = "researched"
    /2/Player1/Statue of Osiris = "researched"
    /2/Player1/Zombify = "researched"
    /2/Player2/Ancestral Knowledge = "researched"
    /2/Player2/AssUnderFireGaika = "0"
    /2/Player2/BestHeroLevel = "17"
    /2/Player2/BestMountaineerLevel = "19"
    /2/Player2/BritainUnitsEnabled = "63"
    /2/Player2/CarthageUnitsEnabled = "63"
    /2/Player2/CatapultBuilt = "1"
    /2/Player2/Cloud of Plague = "researched"
    /2/Player2/Code of Valor = "researched"
    /2/Player2/Cover of Mercy = "researched"
    /2/Player2/EgyptUnitsEnabled = "63"
    /2/Player2/GaulUnitsEnabled = "63"
    /2/Player2/GermanyUnitsEnabled = "63"
    /2/Player2/HeroBuilt = "1"
    /2/Player2/Heroes' Wisdom = "researched"
    /2/Player2/HomeGaika = "6"
    /2/Player2/IberiaUnitsEnabled = "63"
    /2/Player2/ImperialRomeUnitsEnabled = "63"
    /2/Player2/Mass Heal = "researched"
    /2/Player2/MaxMountaineers = "20"
    /2/Player2/Mountain Clan = "researched"
    /2/Player2/Mountain Clan Legacy = "researched"
    /2/Player2/NeedTraining = "2"
    /2/Player2/Path of the dead I = "researched"
    /2/Player2/Path of the dead II = "researched"
    /2/Player2/Path of the dead III = "researched"
    /2/Player2/RepublicanRomeUnitsEnabled = "63"
    /2/Player2/Statue of Amon-Ra = "researched"
    /2/Player2/Statue of Isis = "researched"
    /2/Player2/Statue of Osiris = "researched"
    /2/Player2/Tribute = "researched"
    /2/Player2/TributeBuilding = "$$2656$$"
    /2/Player2/Warriors' Wisdom = "researched"
    /2/Player2/Zombify = "researched"
    /2/Player6/BestHeroLevel = "20"
    /2/Player8/AssUnderFireGaika = "0"
    /2/Player8/BestHeroLevel = "30"
    /2/Player8/BritainUnitsEnabled = "63"
    /2/Player8/CarthageUnitsEnabled = "63"
    /2/Player8/EgyptUnitsEnabled = "63"
    /2/Player8/GaulUnitsEnabled = "63"
    /2/Player8/GermanyUnitsEnabled = "63"
    /2/Player8/HomeGaika = "16"
    /2/Player8/IberiaUnitsEnabled = "63"
    /2/Player8/ImperialRomeUnitsEnabled = "63"
    /2/Player8/NeedTraining = "1"
    /2/Player8/RepublicanRomeUnitsEnabled = "63"
    /2/Settlement1/EnemiesAlert = "1"
    /2/Settlement12/Barrack Level 1 = "researched"
    /2/Settlement12/Barrack Level 2 = "researched"
    /2/Settlement12/Barrack Level 3 = "researched"
    /2/Settlement12/BarrackTrainTimeDecrease = "87"
    /2/Settlement12/Bld2737/researching = "no"
    /2/Settlement12/Bld2742/researching = "no"
    /2/Settlement12/Bld2748/researching = "no"
    /2/Settlement12/Bld2750/researching = "no"
    /2/Settlement12/Cult of Anubis = "researched"
    /2/Settlement12/Cult of Horus = "researched"
    /2/Settlement12/EAnubisWarrior = "researched"
    /2/Settlement12/EHorusWarrior = "researched"
    /2/Settlement12/EnemiesAlert = "0"
    /2/Settlement12/Grain Trade = "researched"
    /2/Settlement12/Light of Horus I = "researched"
    /2/Settlement12/Light of Horus II = "researched"
    /2/Settlement12/Light of Horus III = "researched"
    /2/Settlement12/Religious Feast = "researched"
    /2/Settlement12/SentriesLevel = "24"
    /2/Settlement12/Strenghten Stronghold Defences I = "researched"
    /2/Settlement12/Strenghten Stronghold Defences II = "researched"
    /2/Settlement12/levels/EAnubisWarrior = "6"
    /2/Settlement12/levels/EArcher = "6"
    /2/Settlement12/levels/EAxetrower = "6"
    /2/Settlement12/levels/EChariot = "6"
    /2/Settlement12/levels/EGuardian = "6"
    /2/Settlement12/levels/EHorusWarrior = "6"
    /2/Settlement12/levels/ESwordsman = "6"
    /2/Settlement13/Barrack Level 1 = "researched"
    /2/Settlement13/Barrack Level 2 = "researched"
    /2/Settlement13/Barrack Level 3 = "researched"
    /2/Settlement13/BarrackTrainTimeDecrease = "87"
    /2/Settlement13/Bld2777/researching = "no"
    /2/Settlement13/Bld2782/researching = "no"
    /2/Settlement13/Bld2791/researching = "no"
    /2/Settlement13/Bld2792/researching = "no"
    /2/Settlement13/Cult of Anubis = "researched"
    /2/Settlement13/Cult of Horus = "researched"
    /2/Settlement13/EAnubisWarrior = "researched"
    /2/Settlement13/EHorusWarrior = "researched"
    /2/Settlement13/EnemiesAlert = "0"
    /2/Settlement13/Grain Trade = "researched"
    /2/Settlement13/Light of Horus I = "researched"
    /2/Settlement13/Light of Horus II = "researched"
    /2/Settlement13/Religious Feast = "researched"
    /2/Settlement13/SentriesLevel = "24"
    /2/Settlement13/Strenghten Stronghold Defences I = "researched"
    /2/Settlement13/Strenghten Stronghold Defences II = "researched"
    /2/Settlement13/autotrain = "on"
    /2/Settlement13/levels/EAnubisWarrior = "4"
    /2/Settlement13/levels/EArcher = "4"
    /2/Settlement13/levels/EAxetrower = "4"
    /2/Settlement13/levels/EChariot = "4"
    /2/Settlement13/levels/EGuardian = "4"
    /2/Settlement13/levels/EHorusWarrior = "4"
    /2/Settlement13/levels/ESwordsman = "4"
    /2/Settlement14/Barrack Level 1 = "researched"
    /2/Settlement14/Barrack Level 2 = "researched"
    /2/Settlement14/Barrack Level 3 = "researched"
    /2/Settlement14/BarrackTrainTimeDecrease = "87"
    /2/Settlement14/Bld2823/researching = "no"
    /2/Settlement14/Bld2827/researching = "no"
    /2/Settlement14/Bld2836/researching = "no"
    /2/Settlement14/Bld2837/researching = "no"
    /2/Settlement14/Cult of Anubis = "researched"
    /2/Settlement14/Cult of Horus = "researched"
    /2/Settlement14/EAnubisWarrior = "researched"
    /2/Settlement14/EHorusWarrior = "researched"
    /2/Settlement14/EnemiesAlert = "0"
    /2/Settlement14/Grain Trade = "researched"
    /2/Settlement14/Light of Horus I = "researched"
    /2/Settlement14/Light of Horus II = "researched"
    /2/Settlement14/Light of Horus III = "researched"
    /2/Settlement14/MaxAutotrainLevel = "0"
    /2/Settlement14/Religious Feast = "researched"
    /2/Settlement14/SentriesLevel = "24"
    /2/Settlement14/Strenghten Stronghold Defences I = "researched"
    /2/Settlement14/Strenghten Stronghold Defences II = "researched"
    /2/Settlement14/autotrain = "on"
    /2/Settlement14/levels/EAnubisWarrior = "6"
    /2/Settlement14/levels/EArcher = "6"
    /2/Settlement14/levels/EAxetrower = "6"
    /2/Settlement14/levels/EChariot = "6"
    /2/Settlement14/levels/EGuardian = "6"
    /2/Settlement14/levels/EHorusWarrior = "6"
    /2/Settlement14/levels/ESwordsman = "6"
    /2/Settlement15/ArenaComplete = "0"
    /2/Settlement15/AssUnderFire = "453"
    /2/Settlement15/Barrack Level 1 = "researched"
    /2/Settlement15/Barrack Level 2 = "researched"
    /2/Settlement15/Barrack Level 3 = "researched"
    /2/Settlement15/BarrackTrainTimeDecrease = "87"
    /2/Settlement15/Bld2855/researching = "no"
    /2/Settlement15/CounterUnit_1 = "6"
    /2/Settlement15/CounterUnit_2 = "0"
    /2/Settlement15/CounterUnit_3 = "4"
    /2/Settlement15/CounterUnit_4 = "1"
    /2/Settlement15/CounterUnit_5 = "2"
    /2/Settlement15/CounterUnit_6 = "3"
    /2/Settlement15/CounterUnit_7 = "0"
    /2/Settlement15/EnemiesAlert = "1"
    /2/Settlement15/HeavyWant = "1"
    /2/Settlement15/MaxAutotrainLevel = "0"
    /2/Settlement15/NeedTechSucceed = "0"
    /2/Settlement15/ResearchTrainingComplete = "0"
    /2/Settlement15/Reserve7 = "0"
    /2/Settlement15/ReserveCounter = "50"
    /2/Settlement15/ReserveFor7 = "People's Assembly"
    /2/Settlement15/ReservedAt7 = "0"
    /2/Settlement15/RestartEconomyScript = "0"
    /2/Settlement15/TechSeq8_1 = "2"
    /2/Settlement15/TechSeq8_2 = "1"
    /2/Settlement15/TechSeq8_3 = "3"
    /2/Settlement15/TechSeq8_4 = "4"
    /2/Settlement15/TechSeq8_5 = "6"
    /2/Settlement15/TechSeq8_6 = "5"
    /2/Settlement15/TechSeq8_Initted = "1"
    /2/Settlement15/autotrain = "on"
    /2/Settlement15/gSellFood = "0"
    /2/Settlement15/nArmyBuilds = "0"
    /2/Settlement15/nEarlyResearch = "1"
    /2/Settlement15/nFoodReserve = "0"
    /2/Settlement15/nLastCounterTime = "3943303"
    /2/Settlement15/nLastResearched = "0"
    /2/Settlement15/strTech = "People's Assembly"
    /2/Settlement19/ArenaComplete = "0"
    /2/Settlement19/AssUnderFire = "22"
    /2/Settlement19/Barrack Level 1 = "researched"
    /2/Settlement19/Barrack Level 2 = "researched"
    /2/Settlement19/Barrack Level 3 = "researched"
    /2/Settlement19/BarrackTrainTimeDecrease = "87"
    /2/Settlement19/Bld2873/researching = "no"
    /2/Settlement19/CounterUnit_1 = "6"
    /2/Settlement19/CounterUnit_2 = "0"
    /2/Settlement19/CounterUnit_3 = "5"
    /2/Settlement19/CounterUnit_4 = "4"
    /2/Settlement19/CounterUnit_5 = "2"
    /2/Settlement19/CounterUnit_6 = "3"
    /2/Settlement19/CounterUnit_7 = "0"
    /2/Settlement19/EnemiesAlert = "1"
    /2/Settlement19/HeavyWant = "1"
    /2/Settlement19/MaxAutotrainLevel = "0"
    /2/Settlement19/NeedTechSucceed = "0"
    /2/Settlement19/ResearchTrainingComplete = "0"
    /2/Settlement19/Reserve7 = "0"
    /2/Settlement19/ReserveCounter = "50"
    /2/Settlement19/ReserveFor7 = "People's Assembly"
    /2/Settlement19/ReservedAt7 = "0"
    /2/Settlement19/RestartEconomyScript = "0"
    /2/Settlement19/TechSeq8_1 = "1"
    /2/Settlement19/TechSeq8_2 = "4"
    /2/Settlement19/TechSeq8_3 = "2"
    /2/Settlement19/TechSeq8_4 = "5"
    /2/Settlement19/TechSeq8_5 = "6"
    /2/Settlement19/TechSeq8_6 = "3"
    /2/Settlement19/TechSeq8_Initted = "1"
    /2/Settlement19/autotrain = "on"
    /2/Settlement19/gSellFood = "0"
    /2/Settlement19/nArmyBuilds = "0"
    /2/Settlement19/nEarlyResearch = "1"
    /2/Settlement19/nFoodReserve = "20"
    /2/Settlement19/nLastCounterTime = "3007303"
    /2/Settlement19/nLastResearched = "0"
    /2/Settlement19/strTech = "People's Assembly"
    /2/Settlement21/SuppledVillage = "$$3070$$"
    /2/Settlement21/SupplyOutpost = "$$65535$$"
    /2/Settlement26/Barrack Level 1 = "researched"
    /2/Settlement26/Barrack Level 2 = "researched"
    /2/Settlement26/BarrackTrainTimeDecrease = "75"
    /2/Settlement26/Bld2921/researching = "no"
    /2/Settlement26/Bld2922/researching = "no"
    /2/Settlement26/Bld2937/researching = "no"
    /2/Settlement26/Bld2938/researching = "no"
    /2/Settlement26/Cult of Anubis = "researched"
    /2/Settlement26/Cult of Horus = "researched"
    /2/Settlement26/EAnubisWarrior = "researched"
    /2/Settlement26/EHorusWarrior = "researched"
    /2/Settlement26/EnemiesAlert = "1"
    /2/Settlement26/Grain Trade = "researched"
    /2/Settlement26/Light of Horus I = "researched"
    /2/Settlement26/Light of Horus II = "researched"
    /2/Settlement26/Light of Horus III = "researched"
    /2/Settlement26/Religious Feast = "researched"
    /2/Settlement26/SentriesLevel = "24"
    /2/Settlement26/Strenghten Stronghold Defences I = "researched"
    /2/Settlement26/Strenghten Stronghold Defences II = "researched"
    /2/Settlement26/levels/EAnubisWarrior = "6"
    /2/Settlement26/levels/EArcher = "6"
    /2/Settlement26/levels/EAxetrower = "6"
    /2/Settlement26/levels/EChariot = "6"
    /2/Settlement26/levels/EGuardian = "6"
    /2/Settlement26/levels/EHorusWarrior = "6"
    /2/Settlement26/levels/ESwordsman = "6"
    /2/Settlement37/Bld3064/minlevel = "8"
    /2/Settlement38/RestartEconomyScript = "0"
    /2/Settlement38/SupplyOutpost = "$$65535$$"
    /2/Settlement38/SupplyStronghold = "2398"
    /2/Settlement39/SupplyOutpost = "$$65535$$"
    /2/Settlement39/SupplyStronghold = "2288"
    /2/Settlement41/RestartEconomyScript = "0"
    /2/Settlement41/SupplyOutpost = "$$3104$$"
    /2/Settlement41/SupplyStronghold = "8301"
    /2/Settlement43/RestartEconomyScript = "0"
    /2/Settlement43/SupplyStronghold = "13821"
    /2/Settlement44/SuppledVillage = "$$3185$$"
    /2/Settlement44/SupplyOutpost = "$$65535$$"
    /2/Settlement5/ArenaComplete = "0"
    /2/Settlement5/ArenaResearchLevel = "2"
    /2/Settlement5/ArenaRush = "0"
    /2/Settlement5/AssUnderFire = "42"
    /2/Settlement5/Barrack Level 1 = "researched"
    /2/Settlement5/BarrackTrainTimeDecrease = "50"
    /2/Settlement5/Bld2654/researching = "no"
    /2/Settlement5/Bld2655/researching = "no"
    /2/Settlement5/Bld2657/Build = "IMountaineer"
    /2/Settlement5/Bld2657/Build/IMountaineer = "0"
    /2/Settlement5/Bld2657/Build/IMountaineermaxnumber = "20"
    /2/Settlement5/Bld2657/BuildGroup = "Mountaineer"
    /2/Settlement5/Bld2657/QueuedBuild/IMountaineer = "0"
    /2/Settlement5/Bld2657/researching = "no"
    /2/Settlement5/Bld2658/researching = "no"
    /2/Settlement5/Bld2659/researching = "no"
    /2/Settlement5/CounterUnit_1 = "6"
    /2/Settlement5/CounterUnit_2 = "3"
    /2/Settlement5/CounterUnit_3 = "4"
    /2/Settlement5/CounterUnit_4 = "5"
    /2/Settlement5/CounterUnit_5 = "1"
    /2/Settlement5/CounterUnit_6 = "2"
    /2/Settlement5/CounterUnit_7 = "0"
    /2/Settlement5/EnemiesAlert = "1"
    /2/Settlement5/Free Drinks = "researched"
    /2/Settlement5/FreezeArmyBuild = "0"
    /2/Settlement5/GoldSpentOnArmy1 = "75100"
    /2/Settlement5/GoldSpentOnTech1 = "23200"
    /2/Settlement5/HeavyWant = "0"
    /2/Settlement5/Housing = "researched"
    /2/Settlement5/IDefender = "researched"
    /2/Settlement5/MaxAutotrainLevel = "0"
    /2/Settlement5/NeedTechSucceed = "0"
    /2/Settlement5/ResearchTrainingComplete = "1"
    /2/Settlement5/Reserve1 = "0"
    /2/Settlement5/ReserveCounter = "43"
    /2/Settlement5/ReserveFor1 = "Battleaxes"
    /2/Settlement5/ReservedAt1 = "73100"
    /2/Settlement5/SentriesLevel = "24"
    /2/Settlement5/Spears = "researched"
    /2/Settlement5/Strenghten Stronghold Defences I = "researched"
    /2/Settlement5/Strenghten Stronghold Defences II = "researched"
    /2/Settlement5/TechSeq2_1 = "3"
    /2/Settlement5/TechSeq2_2 = "5"
    /2/Settlement5/TechSeq2_3 = "6"
    /2/Settlement5/TechSeq2_4 = "4"
    /2/Settlement5/TechSeq2_Initted = "1"
    /2/Settlement5/Tournaments = "researched"
    /2/Settlement5/autotrain = "on"
    /2/Settlement5/gSellFood = "0"
    /2/Settlement5/nArmyBuilds = "29"
    /2/Settlement5/nBuildCount = "0"
    /2/Settlement5/nBuildType = "2"
    /2/Settlement5/nEarlyResearch = "3"
    /2/Settlement5/nFoodReserve = "0"
    /2/Settlement5/nLRCounter = "0"
    /2/Settlement5/nLastBuilt = "2"
    /2/Settlement5/nLastCounterTime = "5410114"
    /2/Settlement5/nLastResearchTime = "4327114"
    /2/Settlement5/nLastResearched = "0"
    /2/Settlement5/nNextSpec = "0"
    /2/Settlement5/strTech = "Call Mountaineer"
    /2/Settlement50/Barrack Level 1 = "researched"
    /2/Settlement50/Barrack Level 2 = "researched"
    /2/Settlement50/Barrack Level 3 = "researched"
    /2/Settlement50/BarrackTrainTimeDecrease = "87"
    /2/Settlement50/Bld3134/Build = "EChariot"
    /2/Settlement50/Bld3134/Build/EChariot = "0"
    /2/Settlement50/Bld3134/Build/EChariotmaxnumber = "10"
    /2/Settlement50/Bld3134/BuildGroup = "EChariot"
    /2/Settlement50/Bld3134/QueuedBuild/EChariot = "0"
    /2/Settlement50/Bld3134/researching = "no"
    /2/Settlement50/Bld3136/researching = "no"
    /2/Settlement50/Bld3137/researching = "no"
    /2/Settlement50/Bld3138/researching = "no"
    /2/Settlement50/Bld3139/researching = "no"
    /2/Settlement50/Cult of Anubis = "researched"
    /2/Settlement50/Cult of Horus = "researched"
    /2/Settlement50/Cult of Osiris = "researched"
    /2/Settlement50/EAnubisWarrior = "researched"
    /2/Settlement50/EHorusWarrior = "researched"
    /2/Settlement50/Grain Trade = "researched"
    /2/Settlement50/Light of Horus I = "researched"
    /2/Settlement50/Light of Horus II = "researched"
    /2/Settlement50/Light of Horus III = "researched"
    /2/Settlement50/MaxAutotrainLevel = "0"
    /2/Settlement50/Mumification = "researched"
    /2/Settlement50/Path of the dead I = "researched"
    /2/Settlement50/Path of the dead II = "researched"
    /2/Settlement50/Religious Feast = "researched"
    /2/Settlement50/autotrain = "on"
    /2/Settlement50/levels/EAnubisWarrior = "6"
    /2/Settlement50/levels/EArcher = "6"
    /2/Settlement50/levels/EAxetrower = "6"
    /2/Settlement50/levels/EChariot = "6"
    /2/Settlement50/levels/EGuardian = "6"
    /2/Settlement50/levels/EHorusWarrior = "6"
    /2/Settlement50/levels/ESwordsman = "6"
    /2/Settlement51/RestartEconomyScript = "0"
    /2/Settlement51/SupplyOutpost = "$$65535$$"
    /2/Settlement51/SupplyStronghold = "7798"
    /2/Settlement54/SuppledVillage = "$$3163$$"
    /2/Settlement54/SupplyOutpost = "$$65535$$"
    /2/Settlement55/RestartEconomyScript = "0"
    /2/Settlement55/SupplyOutpost = "$$65535$$"
    /2/Settlement55/SupplyStronghold = "10716"
    /2/Settlement56/RestartEconomyScript = "0"
    /2/Settlement56/SupplyStronghold = "4613"
    /2/Settlement59/RestartEconomyScript = "0"
    /2/Settlement59/SupplyOutpost = "$$65535$$"
    /2/Settlement59/SupplyStronghold = "1828"
    /2/Settlement60/Bld3191/minlevel = "16"
    /2/Settlement8/ArenaComplete = "0"
    /2/Settlement8/ArenaResearchLevel = "1"
    /2/Settlement8/ArenaRush = "0"
    /2/Settlement8/AssUnderFire = "24"
    /2/Settlement8/Barrack Level 1 = "researched"
    /2/Settlement8/Barrack Level 2 = "researched"
    /2/Settlement8/BarrackTrainTimeDecrease = "75"
    /2/Settlement8/Bld2677/researching = "no"
    /2/Settlement8/Bld2683/researching = "no"
    /2/Settlement8/Bld2688/researching = "no"
    /2/Settlement8/Bld2692/Build = "EChariot"
    /2/Settlement8/Bld2692/Build/EChariot = "0"
    /2/Settlement8/Bld2692/Build/EChariotmaxnumber = "10"
    /2/Settlement8/Bld2692/BuildGroup = "EChariot"
    /2/Settlement8/Bld2692/QueuedBuild/EChariot = "0"
    /2/Settlement8/Bld2692/researching = "no"
    /2/Settlement8/Bld2693/researching = "no"
    /2/Settlement8/CounterUnit_1 = "6"
    /2/Settlement8/CounterUnit_2 = "4"
    /2/Settlement8/CounterUnit_3 = "3"
    /2/Settlement8/CounterUnit_4 = "1"
    /2/Settlement8/CounterUnit_5 = "5"
    /2/Settlement8/CounterUnit_6 = "2"
    /2/Settlement8/CounterUnit_7 = "0"
    /2/Settlement8/Cult of Anubis = "researched"
    /2/Settlement8/Cult of Horus = "researched"
    /2/Settlement8/Cult of Osiris = "researched"
    /2/Settlement8/EAnubisWarrior = "researched"
    /2/Settlement8/EHorusWarrior = "researched"
    /2/Settlement8/EnemiesAlert = "1"
    /2/Settlement8/FreezeArmyBuild = "0"
    /2/Settlement8/GoldSpentOnArmy1 = "92480"
    /2/Settlement8/GoldSpentOnTech1 = "29000"
    /2/Settlement8/Grain Trade = "researched"
    /2/Settlement8/HeavyWant = "0"
    /2/Settlement8/Light of Horus I = "researched"
    /2/Settlement8/Light of Horus II = "researched"
    /2/Settlement8/Light of Horus III = "researched"
    /2/Settlement8/MaxAutotrainLevel = "8"
    /2/Settlement8/Mumification = "researched"
    /2/Settlement8/NeedTechSucceed = "0"
    /2/Settlement8/Path of the dead I = "researched"
    /2/Settlement8/Path of the dead II = "researched"
    /2/Settlement8/Religious Feast = "researched"
    /2/Settlement8/ResearchTrainingComplete = "1"
    /2/Settlement8/Reserve1 = "0"
    /2/Settlement8/ReserveCounter = "0"
    /2/Settlement8/ReserveFor1 = "Strenghten Stronghold Defences II"
    /2/Settlement8/ReservedAt1 = "71340"
    /2/Settlement8/RestartEconomyScript = "0"
    /2/Settlement8/SentriesLevel = "24"
    /2/Settlement8/Strenghten Stronghold Defences I = "researched"
    /2/Settlement8/Strenghten Stronghold Defences II = "researched"
    /2/Settlement8/TechSeq2_1 = "4"
    /2/Settlement8/TechSeq2_2 = "5"
    /2/Settlement8/TechSeq2_Initted = "1"
    /2/Settlement8/autotrain = "on"
    /2/Settlement8/gSellFood = "0"
    /2/Settlement8/levels/EAnubisWarrior = "6"
    /2/Settlement8/levels/EArcher = "6"
    /2/Settlement8/levels/EAxetrower = "6"
    /2/Settlement8/levels/EChariot = "6"
    /2/Settlement8/levels/EGuardian = "6"
    /2/Settlement8/levels/EHorusWarrior = "6"
    /2/Settlement8/levels/ESwordsman = "6"
    /2/Settlement8/nArmyBuilds = "13"
    /2/Settlement8/nBuildCount = "7"
    /2/Settlement8/nBuildType = "5"
    /2/Settlement8/nEarlyResearch = "1"
    /2/Settlement8/nFoodReserve = "540"
    /2/Settlement8/nLastBuilt = "5"
    /2/Settlement8/nLastCounterTime = "5356114"
    /2/Settlement8/nLastResearched = "0"
    /2/Settlement8/strTech = "Chariot of Osiris"
    /Conv01/IsFinished = "1"
    /Conv02/IsFinished = "1"
    /Conv03/IsFinished = "1"
    /Conv04/IsFinished = "1"
    /Conv05/IsFinished = "1"
    /Conv07/IsFinished = "1"
    /Conv08/IsFinished = "1"
    /Conv10/IsFinished = "1"
    /Conv12/IsFinished = "1"
    /Conv13/IsFinished = "1"
    /Conv14/IsFinished = "1"
    /Conv15/IsFinished = "1"
    /Conv16/IsFinished = "1"
    /Conv17/IsFinished = "1"
    /Conv18/IsFinished = "1"
    /Conv19/IsFinished = "1"
    /Conv19/Return Value = "MostroMuore"
    /Conv20/IsFinished = "1"
    /Player1/SelectionAssigned = "62"
    /Player1/ZoomMapShown = "6063000"
    /SequenceStatus/1/2Amon = "Waiting"
    /SequenceStatus/1/2ArrivoRamses = "Waiting"
    /SequenceStatus/1/2DivisioneRa = "Waiting"
    /SequenceStatus/1/2Rinforzi = "Waiting"
    /SequenceStatus/1/2RitirataIttita = "Waiting"
    /SequenceStatus/1/2Start = "Running"
    /SequenceStatus/1/2Vittoria = "Waiting"
    /SequenceStatus/1/VitadiRamses = "Waiting"
    /SequenceStatus/2/1Alasija = "Finished"
    /SequenceStatus/2/1Ammoni = "Finished"
    /SequenceStatus/2/1AmmoniRicompensa = "Running"
    /SequenceStatus/2/1Beduini = "Finished"
    /SequenceStatus/2/1Megiddos = "Finished"
    /SequenceStatus/2/1MissioneBerit = "Finished"
    /SequenceStatus/2/1MissioneSidone = "Finished"
    /SequenceStatus/2/1MissioneTiro = "Finished"
    /SequenceStatus/2/1MorteHatti = "Waiting"
    /SequenceStatus/2/1Pirati = "Running"
    /SequenceStatus/2/1Start = "Finished"
    /SequenceStatus/2/1Win1 = "Running"
    /SequenceStatus/2/RamsesSopravvive = "Running"
    /item1 = "Concentration stone"
    /item2 = "Gemma della furia"
    /item3 = "Gemma della furia"
    /item4 = "Gemma della furia"

    ---------------[ Sequence status ]--------------
    '2Amon' waiting.
    '2DivisioneRa' waiting.
    '2Rinforzi' waiting.
    '2RitirataIttita' waiting.
    '2ArrivoRamses' waiting.
    '2Start' running. [Line 0]
    '2Vittoria' waiting.
    'VitadiRamses' waiting.


    Comunque vorrei permettermi di darti un consiglio, forse solo un mio gusto personale, forse anche altri l'hanno notato.
    Le tue mappe, oltre ad essere storicamente dettagliatissime, sono veramente molto ricche di script, elementi personalizzati e via dicendo, ma tutto ci a volte influisce solo sul carico che subisce il gioco e non sulla vera bellezza della mappa.
    Esempi terra terra relativi a questa mappa, ma analoghi anche ad altre:
    -i beduini che facevano? non li ho mai visti in giro, e i loro accampamenti erano vuoti (sterminati dai pirati)
    -i pirati? Ho letto che se conquistassero un accampamento perderei la partita, ma da me ogni volta hanno solo ucciso le truppe, senza conquistare. Anche se si fossero comportati diversamente, non sono ben presentati, non si sa dove approdino, dove vadano, cosa vogliano fare e via dicendo (cosa molto simile era successa nella guerra dei mercenari)
    -il villaggio azzurro sulla destra va difeso, ma da nessuno, visto che nessuno lo attacca.
    -la citt di homs(mi sembra si chiami cos) che fa? Ennesima citt da massacrare passivamente?
    Poi le risorse sono davvero tante, troppe. Capisco che senza sarebbe un po' difficile, ma converrebbe trovare una via di mezzo. Anche questo dettaglio presente in tutte le tue avventure, si pu dire che il tutto renda pi leggere le avventure e posso concordare, all'inizio le affrontavo cos, ma io non sono per niente forte e ormai (ne ho provate diverse di tue mappe) inizio a trovare monotono avere soldi infiniti (non mi sono mai mancati).

    Spero abbia colto la vena critica costruttiva che ho racchiuso in questo brain storming sulle tue avventure e che non abbia preso il tutto come insulti (cosa che non mi permetterei mai, tu offre il tuo lavoro alla comunit e se proprio proprio non mi piacesse, dovrei solo star zitto e ignorarti :blink2: ).

    Buon lavoro per qualsiasi sia il tuo progetto attuale Giuseppe! :zizi:
     
    .
  9.     +1   -1
     
    .
    Avatar

    Ricky

    Group
    Eroi
    Posts
    4,930
    Reputation
    +197
    Location
    Tourin (Italy)

    Status
    Anonymous
    Penso che Giuseppe apprezzer i tuoi consigli, Gabriele! ;)
     
    .
  10.     +1   -1
     
    .
    Avatar

    Guerriero

    Group
    Nobili
    Posts
    1,883
    Reputation
    +70
    Location
    Casapulla

    Status
    Offline
    CITAZIONE (Gabriel @ 23/6/2017, 18:22) 
    CITAZIONE (Giuseppe D'addio1 @ 23/6/2017, 17:46) 
    E pensare che io ho fatto tutta l'avventura e il massimo in cui io ho salvato era appena prima che approdassi sull'isola del negromante folle. Sono andato avanti cos e nessun crash.

    Non capisco bene il senso, visto che abbiamo appurato il crash capiti SE si salva, DOPO che NON si ha ucciso lo stregone :sweat:


    Comunque sono riuscito a finire la prima mappa, ma durante il caricamento della seconda mappa il gioco andato in crash.
    Dopo questo per davvero basta, non ce la faccio pi a rifare sta mappa :muoio:
    Ecco qui il log (se servisse)
    Build number 1.40
    Game time: 0
    Number of human players: 1
    Sync handles 3382, async handles 3044
    Adventure/scenario: adventures/Battaglia di Qadesh
    Current map: FiumeOronte
    --------------------------------------------------------------
    -- System Information
    --

    Date: 06/23/17 18:10:48
    EXE time stamp: 44898664 == Fri Jun 09 16:32:04 2006

    Processor: 586, count: 8
    CPU Descr: Intel Pentium III (Model 12)
    CPU Speed: 2395 MHz
    CPU Info: Vendor: GenuineIntel, Family: 00, Model: 0c
    MMX Present: Yes

    Oper. system: Windows 2000
    Version Info: 6.02.9200

    Phys. Memory: 2048 MBytes
    Memory In Use: 45 %
    Max Swap File: 0 MBytes
    Free Swap File: 0 MBytes
    Disk Free: 1008 MBytes

    --------------------------------------------------------------
    -- Exception Information
    --

    Module: gbr.exe
    Address: 0023:005d3dc8
    Function: COULDN'T FIND OR PARSE MAP FILE
    Error: Access violation
    Remarks: Read from location 0000000c
    Context:

    CS:EIP:
    0f b7 48 0c 8b 0c 8d 10 a6 a2 00 85 c9 75 19 8b
    c8 e8 c2 db f5 ff 8b 74 24 08 8b 10 56 8b c8 ff

    Registers:
    EAX=00000000 CS=0023 EIP=005d3dc8 EFLAGS=00210213
    EBX=2e5916d8 SS=002b ESP=0019f9e4 EBP=0019fae8
    ECX=2d910008 DS=002b ESI=2d910008 FS=0053
    EDX=00000001 ES=002b EDI=2d910008 GS=002b

    Stack:
    0019f9e4: 08 00 91 2d f6 39 5d 00 f8 f9 19 00 08 00 91 2d ..-9].....-
    0019f9f4: 70 e7 1f 30 08 00 91 2d 80 e9 1f 30 dc fa 19 00 p.0..-.0..
    0019fa04: 30 b9 79 00 85 09 4d 00 2c fa 19 00 01 00 00 00 0y..M.,......
    0019fa14: 01 00 00 00 08 e0 ad 26 38 d0 73 26 00 00 00 00 .....&8s&....
    0019fa24: 10 00 00 00 00 00 00 00 41 14 00 00 eb 05 00 00 ........A......
    0019fa34: 00 00 00 00 a8 63 43 00 00 96 1f 26 d8 cd 5f 30 ....cC...&_0
    0019fa44: 00 00 00 00 30 14 00 00 5f 07 00 00 0c fb 19 00 ....0..._......
    0019fa54: 00 00 1d 36 08 00 91 2d d8 16 59 2e 0c fb 19 00 ...6..-.Y....
    0019fa64: 64 5c 7e 1d 0c fb 19 00 00 00 00 00 00 00 00 00 d~............
    0019fa74: 68 65 72 6f 31 00 1f 30 00 00 00 00 00 00 00 00 hero1..0........
    0019fa84: 05 00 00 00 0f 00 00 00 70 b5 78 00 30 f2 8b 2f ........px.0/
    0019fa94: 00 00 00 00 41 14 00 00 eb 05 00 00 00 00 00 00 ....A..........
    0019faa4: 0c fb 19 00 35 14 00 00 3a 06 00 00 01 00 00 00 ...5...:.......
    0019fab4: 64 5c 7e 1d 35 14 00 00 3a 06 00 00 35 14 00 00 d~.5...:...5...
    0019fac4: 3a 06 00 00 b8 fa 19 00 30 fb 19 00 35 14 00 00 :.....0..5...
    0019fad4: 3a 06 00 00 38 02 83 00 30 fb 19 00 6c 24 79 00 :...8..0..l$y.
    0019fae4: 01 00 00 00 38 02 83 00 b0 12 4d 00 38 d0 73 26 ....8...M.8s&
    0019faf4: 00 00 00 00 08 e0 ad 26 30 a6 87 1d 40 5c 7e 1d .....&0.@~.
    0019fb04: 28 c8 7a 00 10 66 7d 00 9b 80 79 00 68 ab a8 2d (z..f}.y.h-
    0019fb14: 08 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 ................
    0019fb24: 00 00 00 00 00 00 00 00 20 c8 7a 00 90 fb 19 00 ........ z...
    0019fb34: a8 24 79 00 00 00 00 00 af 19 4d 00 10 00 00 00 $y......M.....
    0019fb44: 00 00 00 00 0f 00 00 00 00 00 00 00 e8 03 00 00 ...............
    0019fb54: 00 61 69 74 00 00 00 00 41 64 76 53 61 76 65 2f .ait....AdvSave/
    0019fb64: 32 2e 73 76 67 00 00 00 0d 00 00 00 0f 00 00 00 2.svg...........
    0019fb74: fa 34 76 00 d0 fd 19 00 58 4b 76 00 b0 dc 7e 00 4v...XKv.~.
    0019fb84: ff ff ff ff d0 fd 19 00 70 28 7a 00 d0 fd 19 00 ..p(z...
    0019fb94: 96 25 79 00 ff ff ff ff b4 ac 74 00 30 a6 87 1d %y.t.0.
    0019fba4: 00 00 00 00 00 00 00 00 50 fe 19 00 48 17 c4 02 ........P..H..
    0019fbb4: 00 00 00 00 00 00 00 00 00 00 00 00 02 00 00 00 ................
    0019fbc4: 00 00 00 00 0c 00 00 00 70 df 2c 27 f4 fb 19 00 ........p,'..
    0019fbd4: 7e 2d aa 77 00 00 00 00 7e 2d aa 77 00 00 00 00 ~-w....~-w....
    0019fbe4: 00 00 00 00 0c 00 00 00 94 d7 a7 25 8c fc 19 00 ........ק%..
    0019fbf4: 30 fc 19 00 d9 49 76 00 00 00 09 01 00 00 00 00 0..Iv.........
    0019fc04: de 49 76 00 01 00 00 00 0c 00 00 00 00 00 00 00 Iv.............
    0019fc14: 30 fc 19 00 08 fc 19 00 00 00 09 01 74 fc 19 00 0.........t..
    0019fc24: d4 fc 19 00 94 d7 a7 25 00 00 00 00 00 0d 8b 25 ..ק%......%
    0019fc34: 74 53 63 26 c0 a8 a7 25 66 0c aa 77 e8 03 00 00 tSc&%f.w...
    0019fc44: 00 0d 8b 25 c0 a8 a7 25 64 83 68 00 58 53 63 26 ..%%dh.XSc&
    0019fc54: 08 9b 8a 25 64 00 00 00 00 00 00 00 98 0a c5 00 .%d.........
    0019fc64: 00 00 00 00 98 0a c5 00 94 d7 a7 25 60 fc 19 00 ......ק%`..
    0019fc74: a0 fc 19 00 30 13 7a 00 5b 09 aa 77 24 00 00 00 ..0.z.[.w$...
    0019fc84: 00 00 09 01 20 fd 19 00 00 00 00 00 58 53 63 26 .... ......XSc&
    0019fc94: 08 9b 8a 25 64 00 00 00 00 00 00 00 30 00 00 00 .%d.......0...
    0019fca4: d0 07 c5 00 00 00 00 00 90 fa 2f 03 d0 4f 87 1d ....../.O.
    0019fcb4: b0 dc 7e 00 00 00 c5 00 d0 01 c5 00 0a 00 00 00 ~..........
    0019fcc4: 00 00 c5 00 20 00 00 00 24 50 87 1d ec 4f 87 1d ... ...$P.O.
    0019fcd4: 60 09 c5 00 00 00 00 00 68 0b 8b 25 18 fd 19 00 `......h.%...
    0019fce4: 6a 2e aa 77 24 00 00 00 00 00 00 00 08 25 ae 26 j.w$........%&
    0019fcf4: 00 00 09 01 30 00 00 00 06 00 00 00 00 00 00 00 ....0...........
    0019fd04: 00 00 00 00 02 00 00 00 00 00 00 00 24 00 00 00 ............$...
    0019fd14: 30 a6 87 1d 3c fd 19 00 7e 2d aa 77 00 00 00 00 0.<..~-w....
    0019fd24: 7e 2d aa 77 00 00 00 00 00 00 00 00 24 00 00 00 ~-w........$...
    0019fd34: 2c 25 ae 26 80 f2 ad 26 78 fd 19 00 d9 49 76 00 ,%&&x..Iv.
    0019fd44: 00 00 09 01 00 00 00 00 de 49 76 00 08 25 ae 26 ........Iv..%&
    0019fd54: 24 00 00 00 00 00 00 00 2d 61 52 00 50 fd 19 00 $.......-aR.P..
    0019fd64: 2c fd 19 00 bc fd 19 00 58 4b 76 00 60 dd 7e 00 ,....XKv.`~.
    0019fd74: ff ff ff ff de 49 76 00 fb 49 76 00 24 00 00 00 Iv.Iv.$...
    0019fd84: 26 4a 76 00 24 00 00 00 2c 25 ae 26 08 25 ae 26 &Jv.$...,%&.%&
    0019fd94: 08 e0 ad 26 00 00 00 00 1e ef 4c 00 5a b8 7a 00 .&.....L.Zz.
    0019fda4: 00 00 00 00 00 00 00 00 00 00 00 00 50 fe 19 00 ............P..
    0019fdb4: 48 17 c4 02 08 e0 ad 26 d0 fd 19 00 84 23 79 00 H...&..#y.
    0019fdc4: 02 00 00 00 84 84 74 00 08 e0 ad 26 40 fe 19 00 ....t..&@..
    0019fdd4: 88 86 7a 00 ff ff ff ff c8 d9 74 00 b0 50 79 77 z.t.Pyw


    Calls:
    COULDN'T FIND OR PARSE MAP FILE

    Modules:
    D:Program FilesImperivm - Le Grandi Battaglie di Romagbr.exe , loaded at 0x00400000, size 4456448 bytes
    C:Program FilesEchobitEvolveExternalLAVFilterslibbluray.dll, loaded at 0x03540000, size 172032 bytes
    C:WINDOWSSYSTEM32D3DIM700.DLL , loaded at 0x1e650000, size 423936 bytes
    C:Program FilesEchobitEvolveExternalLAVFiltersLAVAudio.ax , loaded at 0x1e6e0000, size 213504 bytes
    C:Program FilesEchobitEvolveExternalLAVFiltersavcodec-lav-53.dll, loaded at 0x66c00000, size 6618903 bytes
    C:Program FilesEchobitEvolveExternalLAVFiltersavutil-lav-51.dll, loaded at 0x68f00000, size 290967 bytes
    C:WINDOWSSYSTEM32igdusc32.dll , loaded at 0x6c9a0000, size 5140520 bytes
    C:WINDOWSSYSTEM32igdumdim32.dll , loaded at 0x6d270000, size 38903952 bytes
    C:WINDOWSSystem32dswave.dll , loaded at 0x6f850000, size 23552 bytes
    C:WindowsSystem32mfperfhelper.dll , loaded at 0x6f8b0000, size 1081080 bytes
    C:WindowsSystem32msmpeg2adec.dll , loaded at 0x6f9c0000, size 862632 bytes
    C:WINDOWSSYSTEM32msgsm32.acm , loaded at 0x6faa0000, size 36232 bytes
    C:WindowsSystem32l3codeca.acm , loaded at 0x6fab0000, size 73216 bytes
    C:Program FilesEchobitEvolveExternalLAVFiltersavformat-lav-53.dll, loaded at 0x6fb00000, size 950313 bytes
    C:Program FilesEchobitEvolveExternalLAVFiltersLAVSplitter.ax, loaded at 0x6fbd0000, size 461312 bytes
    C:WindowsSystem32devenum.dll , loaded at 0x6fc50000, size 82160 bytes
    C:WindowsSystem32quartz.dll , loaded at 0x6fc70000, size 1506816 bytes
    C:WindowsSystem32amstream.dll , loaded at 0x6fea0000, size 80384 bytes
    C:WINDOWSSYSTEM32msiso.dll , loaded at 0x6fec0000, size 364032 bytes
    C:WINDOWSSYSTEM32urlmon.dll , loaded at 0x6ff30000, size 1626624 bytes
    C:WINDOWSSYSTEM32iertutil.dll , loaded at 0x700d0000, size 2158544 bytes
    C:WindowsSystem32Windows.UI.dll , loaded at 0x702f0000, size 790528 bytes
    C:WINDOWSSYSTEM32msg711.acm , loaded at 0x70420000, size 22816 bytes
    C:WindowsSystem32cryptnet.dll , loaded at 0x70430000, size 135168 bytes
    C:WINDOWSSystem32dmsynth.dll , loaded at 0x70460000, size 114176 bytes
    C:WINDOWSSystem32dsdmo.dll , loaded at 0x70490000, size 185344 bytes
    C:WINDOWSSystem32dmime.dll , loaded at 0x704d0000, size 204288 bytes
    C:WINDOWSSystem32dmusic.dll , loaded at 0x70510000, size 112128 bytes
    C:WINDOWSWinSxSx86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.15063.413_none_55bc94a37c2a2854COMCTL32.dll, loaded at 0x70540000, size 573856 bytes
    C:WINDOWSSYSTEM32CoreUIComponents.dll , loaded at 0x70970000, size 2259768 bytes
    C:WINDOWSSYSTEM32CoreMessaging.dll , loaded at 0x70ba0000, size 583160 bytes
    C:WINDOWSSYSTEM32TextInputFramework.dll , loaded at 0x70c30000, size 401920 bytes
    C:WINDOWSSYSTEM32apphelp.dll , loaded at 0x70ca0000, size 584192 bytes
    C:WINDOWSSYSTEM32wintypes.dll , loaded at 0x71610000, size 856416 bytes
    C:WINDOWSSYSTEM32AUDIOSES.DLL , loaded at 0x716f0000, size 864240 bytes
    C:WINDOWSSYSTEM32msadp32.acm , loaded at 0x717d0000, size 30016 bytes
    C:WindowsSystem32DDRAW.dll , loaded at 0x71810000, size 545792 bytes
    C:WINDOWSSYSTEM32ntmarta.dll , loaded at 0x71b80000, size 152440 bytes
    C:WINDOWSSYSTEM32imaadp32.acm , loaded at 0x71bb0000, size 30560 bytes
    C:WINDOWSSystem32fwpuclnt.dll , loaded at 0x71be0000, size 285184 bytes
    C:WindowsSystem32rasadhlp.dll , loaded at 0x71c30000, size 12800 bytes
    C:WINDOWSSystem32PROPSYS.dll , loaded at 0x71d10000, size 1465360 bytes
    C:WINDOWSSystem32DEVOBJ.dll , loaded at 0x71f00000, size 131784 bytes
    C:WINDOWSsystem32rsaenh.dll , loaded at 0x71f30000, size 183448 bytes
    C:WINDOWSSYSTEM32winhttp.dll , loaded at 0x71f60000, size 703576 bytes
    C:WINDOWSsystem32uxtheme.dll , loaded at 0x72150000, size 474112 bytes
    C:WINDOWSSYSTEM32CRYPTSP.dll , loaded at 0x721d0000, size 67760 bytes
    C:WINDOWSWinSxSx86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.15063.0_none_583b8639f462029fCOMCTL32.dll, loaded at 0x723d0000, size 2139040 bytes
    C:WINDOWSSYSTEM32bcrypt.dll , loaded at 0x72610000, size 93536 bytes
    C:WINDOWSSystem32msdmo.dll , loaded at 0x72630000, size 28992 bytes
    C:WindowsSystem32DCIMAN32.dll , loaded at 0x72640000, size 11776 bytes
    C:WINDOWSSYSTEM32wdmaud.drv , loaded at 0x72670000, size 209920 bytes
    C:WINDOWSSYSTEM32VERSION.dll , loaded at 0x726b0000, size 27424 bytes
    C:WINDOWSSystem32dmloader.dll , loaded at 0x72850000, size 42496 bytes
    C:WINDOWSsystem32NLAapi.dll , loaded at 0x72870000, size 63488 bytes
    C:WINDOWSSYSTEM32NTASN1.dll , loaded at 0x72890000, size 177200 bytes
    C:WINDOWSSYSTEM32WININET.dll , loaded at 0x728c0000, size 2859520 bytes
    C:WINDOWSSystem32wshbth.dll , loaded at 0x72b90000, size 50688 bytes
    C:WINDOWSSYSTEM32DPAPI.DLL , loaded at 0x72ba0000, size 13312 bytes
    C:WINDOWSSystem32schannel.dll , loaded at 0x72bb0000, size 397312 bytes
    C:WINDOWSsystem32ncryptsslp.dll , loaded at 0x72c60000, size 103848 bytes
    C:WINDOWSSYSTEM32ncrypt.dll , loaded at 0x72c80000, size 119424 bytes
    C:WINDOWSSYSTEM32ondemandconnroutehelper.dll , loaded at 0x72ca0000, size 68608 bytes
    C:WINDOWSSYSTEM32usermgrcli.dll , loaded at 0x72d40000, size 55872 bytes
    C:WINDOWSSYSTEM32midimap.dll , loaded at 0x72d50000, size 18944 bytes
    C:WINDOWSSystem32DSOUND.dll , loaded at 0x72d60000, size 488960 bytes
    C:WINDOWSsystem32napinsp.dll , loaded at 0x72e70000, size 54784 bytes
    C:WINDOWSsystem32pnrpnsp.dll , loaded at 0x72e90000, size 70144 bytes
    C:WINDOWSsystem32dwmapi.dll , loaded at 0x730a0000, size 125344 bytes
    C:WINDOWSSYSTEM32IPHLPAPI.DLL , loaded at 0x73400000, size 187544 bytes
    C:WINDOWSSYSTEM32DNSAPI.dll , loaded at 0x73430000, size 508344 bytes
    C:WINDOWSSYSTEM32mskeyprotect.dll , loaded at 0x734b0000, size 49664 bytes
    C:WINDOWSSystem32winrnr.dll , loaded at 0x734c0000, size 23040 bytes
    C:WINDOWSSYSTEM32WINMMBASE.dll , loaded at 0x734d0000, size 129736 bytes
    C:WINDOWSSYSTEM32WINMM.dll , loaded at 0x73590000, size 135440 bytes
    C:WINDOWSSYSTEM32WINNSI.DLL , loaded at 0x73de0000, size 26912 bytes
    C:WINDOWSSystem32MSACM32.dll , loaded at 0x73df0000, size 90456 bytes
    C:WINDOWSSYSTEM32msacm32.drv , loaded at 0x73e10000, size 24576 bytes
    C:WINDOWSSYSTEM32dhcpcsvc6.DLL , loaded at 0x73f20000, size 57344 bytes
    C:WINDOWSSYSTEM32dhcpcsvc.DLL , loaded at 0x73f40000, size 62976 bytes
    C:WINDOWSSYSTEM32AVRT.dll , loaded at 0x73f80000, size 28992 bytes
    C:WINDOWSSystem32ksuser.dll , loaded at 0x73f90000, size 20216 bytes
    C:WINDOWSSystem32MMDevApi.dll , loaded at 0x73fa0000, size 354400 bytes
    C:WINDOWSSystem32mswsock.dll , loaded at 0x740e0000, size 305568 bytes
    C:WINDOWSSystem32CRYPTBASE.dll , loaded at 0x74520000, size 31592 bytes
    C:WINDOWSSystem32SspiCli.dll , loaded at 0x74530000, size 124544 bytes
    C:WINDOWSSystem32KERNELBASE.dll , loaded at 0x74550000, size 1839872 bytes
    C:WINDOWSSystem32msvcrt.dll , loaded at 0x74720000, size 769608 bytes
    C:WINDOWSSystem32ole32.dll , loaded at 0x747e0000, size 988168 bytes
    C:WINDOWSSystem32clbcatq.dll , loaded at 0x748e0000, size 521728 bytes
    C:WINDOWSSystem32comdlg32.dll , loaded at 0x74a00000, size 952832 bytes
    C:WINDOWSSystem32ADVAPI32.dll , loaded at 0x74af0000, size 480920 bytes
    C:WINDOWSSystem32combase.dll , loaded at 0x74b70000, size 2330520 bytes
    C:WINDOWSSystem32ucrtbase.dll , loaded at 0x74db0000, size 1150784 bytes
    C:WINDOWSSystem32windows.storage.dll , loaded at 0x74ed0000, size 5821496 bytes
    C:WINDOWSSystem32MSCTF.dll , loaded at 0x75460000, size 1333136 bytes
    C:WINDOWSSystem32WS2_32.dll , loaded at 0x755b0000, size 415864 bytes
    C:WINDOWSSystem32kernel.appcore.dll , loaded at 0x75680000, size 47096 bytes
    C:WINDOWSSystem32USER32.dll , loaded at 0x75690000, size 1292872 bytes
    C:WINDOWSSystem32RPCRT4.dll , loaded at 0x757d0000, size 787712 bytes
    C:WINDOWSSystem32setupapi.dll , loaded at 0x75890000, size 4330920 bytes
    C:WINDOWSSystem32profapi.dll , loaded at 0x75cb0000, size 59456 bytes
    C:WINDOWSSystem32SHELL32.dll , loaded at 0x75cc0000, size 20373920 bytes
    C:WINDOWSSystem32WINTRUST.dll , loaded at 0x77070000, size 276880 bytes
    C:WINDOWSSystem32OLEAUT32.dll , loaded at 0x770c0000, size 606960 bytes
    C:WINDOWSSystem32NSI.dll , loaded at 0x77160000, size 20216 bytes
    C:WINDOWSSystem32CRYPT32.dll , loaded at 0x771d0000, size 1557288 bytes
    C:WINDOWSSystem32MSASN1.dll , loaded at 0x774c0000, size 49656 bytes
    C:WINDOWSSystem32gdi32full.dll , loaded at 0x774d0000, size 1409048 bytes
    C:WINDOWSSystem32bcryptPrimitives.dll , loaded at 0x77630000, size 354360 bytes
    C:WINDOWSSystem32SHLWAPI.dll , loaded at 0x77690000, size 277432 bytes
    C:WINDOWSSystem32shcore.dll , loaded at 0x776f0000, size 569264 bytes
    C:WINDOWSSystem32KERNEL32.DLL , loaded at 0x77780000, size 599576 bytes
    C:WINDOWSSystem32imagehlp.dll , loaded at 0x77850000, size 95584 bytes
    C:WINDOWSSystem32powrprof.dll , loaded at 0x77870000, size 276400 bytes
    C:WINDOWSSystem32cfgmgr32.dll , loaded at 0x778c0000, size 226816 bytes
    C:WINDOWSSystem32GDI32.dll , loaded at 0x77900000, size 129184 bytes
    C:WINDOWSSystem32msvcp_win.dll , loaded at 0x77930000, size 491232 bytes
    C:WINDOWSSystem32IMM32.dll , loaded at 0x779b0000, size 143672 bytes
    C:WINDOWSSystem32sechost.dll , loaded at 0x779e0000, size 257792 bytes
    C:WINDOWSSystem32win32u.dll , loaded at 0x77a30000, size 81176 bytes
    C:WINDOWSSYSTEM32ntdll.dll , loaded at 0x77a60000, size 1620368 bytes


    --- [ Last 0 script lines executed] ---

    --------[ Script environment ]--------
    /2/Player1/BestHeroLevel = "30"
    /2/Player1/CatapultBuilt = "1"
    /2/Player1/Cloud of Plague = "researched"
    /2/Player1/HeroBuilt = "1"
    /2/Player1/Heroes' Wisdom = "researched"
    /2/Player1/Path of the dead I = "researched"
    /2/Player1/Path of the dead II = "researched"
    /2/Player1/Path of the dead III = "researched"
    /2/Player1/Statue of Amon-Ra = "researched"
    /2/Player1/Statue of Isis = "researched"
    /2/Player1/Statue of Osiris = "researched"
    /2/Player1/Zombify = "researched"
    /2/Player2/Ancestral Knowledge = "researched"
    /2/Player2/AssUnderFireGaika = "0"
    /2/Player2/BestHeroLevel = "17"
    /2/Player2/BestMountaineerLevel = "19"
    /2/Player2/BritainUnitsEnabled = "63"
    /2/Player2/CarthageUnitsEnabled = "63"
    /2/Player2/CatapultBuilt = "1"
    /2/Player2/Cloud of Plague = "researched"
    /2/Player2/Code of Valor = "researched"
    /2/Player2/Cover of Mercy = "researched"
    /2/Player2/EgyptUnitsEnabled = "63"
    /2/Player2/GaulUnitsEnabled = "63"
    /2/Player2/GermanyUnitsEnabled = "63"
    /2/Player2/HeroBuilt = "1"
    /2/Player2/Heroes' Wisdom = "researched"
    /2/Player2/HomeGaika = "6"
    /2/Player2/IberiaUnitsEnabled = "63"
    /2/Player2/ImperialRomeUnitsEnabled = "63"
    /2/Player2/Mass Heal = "researched"
    /2/Player2/MaxMountaineers = "20"
    /2/Player2/Mountain Clan = "researched"
    /2/Player2/Mountain Clan Legacy = "researched"
    /2/Player2/NeedTraining = "2"
    /2/Player2/Path of the dead I = "researched"
    /2/Player2/Path of the dead II = "researched"
    /2/Player2/Path of the dead III = "researched"
    /2/Player2/RepublicanRomeUnitsEnabled = "63"
    /2/Player2/Statue of Amon-Ra = "researched"
    /2/Player2/Statue of Isis = "researched"
    /2/Player2/Statue of Osiris = "researched"
    /2/Player2/Tribute = "researched"
    /2/Player2/TributeBuilding = "$$2656$$"
    /2/Player2/Warriors' Wisdom = "researched"
    /2/Player2/Zombify = "researched"
    /2/Player6/BestHeroLevel = "20"
    /2/Player8/AssUnderFireGaika = "0"
    /2/Player8/BestHeroLevel = "30"
    /2/Player8/BritainUnitsEnabled = "63"
    /2/Player8/CarthageUnitsEnabled = "63"
    /2/Player8/EgyptUnitsEnabled = "63"
    /2/Player8/GaulUnitsEnabled = "63"
    /2/Player8/GermanyUnitsEnabled = "63"
    /2/Player8/HomeGaika = "16"
    /2/Player8/IberiaUnitsEnabled = "63"
    /2/Player8/ImperialRomeUnitsEnabled = "63"
    /2/Player8/NeedTraining = "1"
    /2/Player8/RepublicanRomeUnitsEnabled = "63"
    /2/Settlement1/EnemiesAlert = "1"
    /2/Settlement12/Barrack Level 1 = "researched"
    /2/Settlement12/Barrack Level 2 = "researched"
    /2/Settlement12/Barrack Level 3 = "researched"
    /2/Settlement12/BarrackTrainTimeDecrease = "87"
    /2/Settlement12/Bld2737/researching = "no"
    /2/Settlement12/Bld2742/researching = "no"
    /2/Settlement12/Bld2748/researching = "no"
    /2/Settlement12/Bld2750/researching = "no"
    /2/Settlement12/Cult of Anubis = "researched"
    /2/Settlement12/Cult of Horus = "researched"
    /2/Settlement12/EAnubisWarrior = "researched"
    /2/Settlement12/EHorusWarrior = "researched"
    /2/Settlement12/EnemiesAlert = "0"
    /2/Settlement12/Grain Trade = "researched"
    /2/Settlement12/Light of Horus I = "researched"
    /2/Settlement12/Light of Horus II = "researched"
    /2/Settlement12/Light of Horus III = "researched"
    /2/Settlement12/Religious Feast = "researched"
    /2/Settlement12/SentriesLevel = "24"
    /2/Settlement12/Strenghten Stronghold Defences I = "researched"
    /2/Settlement12/Strenghten Stronghold Defences II = "researched"
    /2/Settlement12/levels/EAnubisWarrior = "6"
    /2/Settlement12/levels/EArcher = "6"
    /2/Settlement12/levels/EAxetrower = "6"
    /2/Settlement12/levels/EChariot = "6"
    /2/Settlement12/levels/EGuardian = "6"
    /2/Settlement12/levels/EHorusWarrior = "6"
    /2/Settlement12/levels/ESwordsman = "6"
    /2/Settlement13/Barrack Level 1 = "researched"
    /2/Settlement13/Barrack Level 2 = "researched"
    /2/Settlement13/Barrack Level 3 = "researched"
    /2/Settlement13/BarrackTrainTimeDecrease = "87"
    /2/Settlement13/Bld2777/researching = "no"
    /2/Settlement13/Bld2782/researching = "no"
    /2/Settlement13/Bld2791/researching = "no"
    /2/Settlement13/Bld2792/researching = "no"
    /2/Settlement13/Cult of Anubis = "researched"
    /2/Settlement13/Cult of Horus = "researched"
    /2/Settlement13/EAnubisWarrior = "researched"
    /2/Settlement13/EHorusWarrior = "researched"
    /2/Settlement13/EnemiesAlert = "0"
    /2/Settlement13/Grain Trade = "researched"
    /2/Settlement13/Light of Horus I = "researched"
    /2/Settlement13/Light of Horus II = "researched"
    /2/Settlement13/Religious Feast = "researched"
    /2/Settlement13/SentriesLevel = "24"
    /2/Settlement13/Strenghten Stronghold Defences I = "researched"
    /2/Settlement13/Strenghten Stronghold Defences II = "researched"
    /2/Settlement13/autotrain = "on"
    /2/Settlement13/levels/EAnubisWarrior = "4"
    /2/Settlement13/levels/EArcher = "4"
    /2/Settlement13/levels/EAxetrower = "4"
    /2/Settlement13/levels/EChariot = "4"
    /2/Settlement13/levels/EGuardian = "4"
    /2/Settlement13/levels/EHorusWarrior = "4"
    /2/Settlement13/levels/ESwordsman = "4"
    /2/Settlement14/Barrack Level 1 = "researched"
    /2/Settlement14/Barrack Level 2 = "researched"
    /2/Settlement14/Barrack Level 3 = "researched"
    /2/Settlement14/BarrackTrainTimeDecrease = "87"
    /2/Settlement14/Bld2823/researching = "no"
    /2/Settlement14/Bld2827/researching = "no"
    /2/Settlement14/Bld2836/researching = "no"
    /2/Settlement14/Bld2837/researching = "no"
    /2/Settlement14/Cult of Anubis = "researched"
    /2/Settlement14/Cult of Horus = "researched"
    /2/Settlement14/EAnubisWarrior = "researched"
    /2/Settlement14/EHorusWarrior = "researched"
    /2/Settlement14/EnemiesAlert = "0"
    /2/Settlement14/Grain Trade = "researched"
    /2/Settlement14/Light of Horus I = "researched"
    /2/Settlement14/Light of Horus II = "researched"
    /2/Settlement14/Light of Horus III = "researched"
    /2/Settlement14/MaxAutotrainLevel = "0"
    /2/Settlement14/Religious Feast = "researched"
    /2/Settlement14/SentriesLevel = "24"
    /2/Settlement14/Strenghten Stronghold Defences I = "researched"
    /2/Settlement14/Strenghten Stronghold Defences II = "researched"
    /2/Settlement14/autotrain = "on"
    /2/Settlement14/levels/EAnubisWarrior = "6"
    /2/Settlement14/levels/EArcher = "6"
    /2/Settlement14/levels/EAxetrower = "6"
    /2/Settlement14/levels/EChariot = "6"
    /2/Settlement14/levels/EGuardian = "6"
    /2/Settlement14/levels/EHorusWarrior = "6"
    /2/Settlement14/levels/ESwordsman = "6"
    /2/Settlement15/ArenaComplete = "0"
    /2/Settlement15/AssUnderFire = "453"
    /2/Settlement15/Barrack Level 1 = "researched"
    /2/Settlement15/Barrack Level 2 = "researched"
    /2/Settlement15/Barrack Level 3 = "researched"
    /2/Settlement15/BarrackTrainTimeDecrease = "87"
    /2/Settlement15/Bld2855/researching = "no"
    /2/Settlement15/CounterUnit_1 = "6"
    /2/Settlement15/CounterUnit_2 = "0"
    /2/Settlement15/CounterUnit_3 = "4"
    /2/Settlement15/CounterUnit_4 = "1"
    /2/Settlement15/CounterUnit_5 = "2"
    /2/Settlement15/CounterUnit_6 = "3"
    /2/Settlement15/CounterUnit_7 = "0"
    /2/Settlement15/EnemiesAlert = "1"
    /2/Settlement15/HeavyWant = "1"
    /2/Settlement15/MaxAutotrainLevel = "0"
    /2/Settlement15/NeedTechSucceed = "0"
    /2/Settlement15/ResearchTrainingComplete = "0"
    /2/Settlement15/Reserve7 = "0"
    /2/Settlement15/ReserveCounter = "50"
    /2/Settlement15/ReserveFor7 = "People's Assembly"
    /2/Settlement15/ReservedAt7 = "0"
    /2/Settlement15/RestartEconomyScript = "0"
    /2/Settlement15/TechSeq8_1 = "2"
    /2/Settlement15/TechSeq8_2 = "1"
    /2/Settlement15/TechSeq8_3 = "3"
    /2/Settlement15/TechSeq8_4 = "4"
    /2/Settlement15/TechSeq8_5 = "6"
    /2/Settlement15/TechSeq8_6 = "5"
    /2/Settlement15/TechSeq8_Initted = "1"
    /2/Settlement15/autotrain = "on"
    /2/Settlement15/gSellFood = "0"
    /2/Settlement15/nArmyBuilds = "0"
    /2/Settlement15/nEarlyResearch = "1"
    /2/Settlement15/nFoodReserve = "0"
    /2/Settlement15/nLastCounterTime = "3943303"
    /2/Settlement15/nLastResearched = "0"
    /2/Settlement15/strTech = "People's Assembly"
    /2/Settlement19/ArenaComplete = "0"
    /2/Settlement19/AssUnderFire = "22"
    /2/Settlement19/Barrack Level 1 = "researched"
    /2/Settlement19/Barrack Level 2 = "researched"
    /2/Settlement19/Barrack Level 3 = "researched"
    /2/Settlement19/BarrackTrainTimeDecrease = "87"
    /2/Settlement19/Bld2873/researching = "no"
    /2/Settlement19/CounterUnit_1 = "6"
    /2/Settlement19/CounterUnit_2 = "0"
    /2/Settlement19/CounterUnit_3 = "5"
    /2/Settlement19/CounterUnit_4 = "4"
    /2/Settlement19/CounterUnit_5 = "2"
    /2/Settlement19/CounterUnit_6 = "3"
    /2/Settlement19/CounterUnit_7 = "0"
    /2/Settlement19/EnemiesAlert = "1"
    /2/Settlement19/HeavyWant = "1"
    /2/Settlement19/MaxAutotrainLevel = "0"
    /2/Settlement19/NeedTechSucceed = "0"
    /2/Settlement19/ResearchTrainingComplete = "0"
    /2/Settlement19/Reserve7 = "0"
    /2/Settlement19/ReserveCounter = "50"
    /2/Settlement19/ReserveFor7 = "People's Assembly"
    /2/Settlement19/ReservedAt7 = "0"
    /2/Settlement19/RestartEconomyScript = "0"
    /2/Settlement19/TechSeq8_1 = "1"
    /2/Settlement19/TechSeq8_2 = "4"
    /2/Settlement19/TechSeq8_3 = "2"
    /2/Settlement19/TechSeq8_4 = "5"
    /2/Settlement19/TechSeq8_5 = "6"
    /2/Settlement19/TechSeq8_6 = "3"
    /2/Settlement19/TechSeq8_Initted = "1"
    /2/Settlement19/autotrain = "on"
    /2/Settlement19/gSellFood = "0"
    /2/Settlement19/nArmyBuilds = "0"
    /2/Settlement19/nEarlyResearch = "1"
    /2/Settlement19/nFoodReserve = "20"
    /2/Settlement19/nLastCounterTime = "3007303"
    /2/Settlement19/nLastResearched = "0"
    /2/Settlement19/strTech = "People's Assembly"
    /2/Settlement21/SuppledVillage = "$$3070$$"
    /2/Settlement21/SupplyOutpost = "$$65535$$"
    /2/Settlement26/Barrack Level 1 = "researched"
    /2/Settlement26/Barrack Level 2 = "researched"
    /2/Settlement26/BarrackTrainTimeDecrease = "75"
    /2/Settlement26/Bld2921/researching = "no"
    /2/Settlement26/Bld2922/researching = "no"
    /2/Settlement26/Bld2937/researching = "no"
    /2/Settlement26/Bld2938/researching = "no"
    /2/Settlement26/Cult of Anubis = "researched"
    /2/Settlement26/Cult of Horus = "researched"
    /2/Settlement26/EAnubisWarrior = "researched"
    /2/Settlement26/EHorusWarrior = "researched"
    /2/Settlement26/EnemiesAlert = "1"
    /2/Settlement26/Grain Trade = "researched"
    /2/Settlement26/Light of Horus I = "researched"
    /2/Settlement26/Light of Horus II = "researched"
    /2/Settlement26/Light of Horus III = "researched"
    /2/Settlement26/Religious Feast = "researched"
    /2/Settlement26/SentriesLevel = "24"
    /2/Settlement26/Strenghten Stronghold Defences I = "researched"
    /2/Settlement26/Strenghten Stronghold Defences II = "researched"
    /2/Settlement26/levels/EAnubisWarrior = "6"
    /2/Settlement26/levels/EArcher = "6"
    /2/Settlement26/levels/EAxetrower = "6"
    /2/Settlement26/levels/EChariot = "6"
    /2/Settlement26/levels/EGuardian = "6"
    /2/Settlement26/levels/EHorusWarrior = "6"
    /2/Settlement26/levels/ESwordsman = "6"
    /2/Settlement37/Bld3064/minlevel = "8"
    /2/Settlement38/RestartEconomyScript = "0"
    /2/Settlement38/SupplyOutpost = "$$65535$$"
    /2/Settlement38/SupplyStronghold = "2398"
    /2/Settlement39/SupplyOutpost = "$$65535$$"
    /2/Settlement39/SupplyStronghold = "2288"
    /2/Settlement41/RestartEconomyScript = "0"
    /2/Settlement41/SupplyOutpost = "$$3104$$"
    /2/Settlement41/SupplyStronghold = "8301"
    /2/Settlement43/RestartEconomyScript = "0"
    /2/Settlement43/SupplyStronghold = "13821"
    /2/Settlement44/SuppledVillage = "$$3185$$"
    /2/Settlement44/SupplyOutpost = "$$65535$$"
    /2/Settlement5/ArenaComplete = "0"
    /2/Settlement5/ArenaResearchLevel = "2"
    /2/Settlement5/ArenaRush = "0"
    /2/Settlement5/AssUnderFire = "42"
    /2/Settlement5/Barrack Level 1 = "researched"
    /2/Settlement5/BarrackTrainTimeDecrease = "50"
    /2/Settlement5/Bld2654/researching = "no"
    /2/Settlement5/Bld2655/researching = "no"
    /2/Settlement5/Bld2657/Build = "IMountaineer"
    /2/Settlement5/Bld2657/Build/IMountaineer = "0"
    /2/Settlement5/Bld2657/Build/IMountaineermaxnumber = "20"
    /2/Settlement5/Bld2657/BuildGroup = "Mountaineer"
    /2/Settlement5/Bld2657/QueuedBuild/IMountaineer = "0"
    /2/Settlement5/Bld2657/researching = "no"
    /2/Settlement5/Bld2658/researching = "no"
    /2/Settlement5/Bld2659/researching = "no"
    /2/Settlement5/CounterUnit_1 = "6"
    /2/Settlement5/CounterUnit_2 = "3"
    /2/Settlement5/CounterUnit_3 = "4"
    /2/Settlement5/CounterUnit_4 = "5"
    /2/Settlement5/CounterUnit_5 = "1"
    /2/Settlement5/CounterUnit_6 = "2"
    /2/Settlement5/CounterUnit_7 = "0"
    /2/Settlement5/EnemiesAlert = "1"
    /2/Settlement5/Free Drinks = "researched"
    /2/Settlement5/FreezeArmyBuild = "0"
    /2/Settlement5/GoldSpentOnArmy1 = "75100"
    /2/Settlement5/GoldSpentOnTech1 = "23200"
    /2/Settlement5/HeavyWant = "0"
    /2/Settlement5/Housing = "researched"
    /2/Settlement5/IDefender = "researched"
    /2/Settlement5/MaxAutotrainLevel = "0"
    /2/Settlement5/NeedTechSucceed = "0"
    /2/Settlement5/ResearchTrainingComplete = "1"
    /2/Settlement5/Reserve1 = "0"
    /2/Settlement5/ReserveCounter = "43"
    /2/Settlement5/ReserveFor1 = "Battleaxes"
    /2/Settlement5/ReservedAt1 = "73100"
    /2/Settlement5/SentriesLevel = "24"
    /2/Settlement5/Spears = "researched"
    /2/Settlement5/Strenghten Stronghold Defences I = "researched"
    /2/Settlement5/Strenghten Stronghold Defences II = "researched"
    /2/Settlement5/TechSeq2_1 = "3"
    /2/Settlement5/TechSeq2_2 = "5"
    /2/Settlement5/TechSeq2_3 = "6"
    /2/Settlement5/TechSeq2_4 = "4"
    /2/Settlement5/TechSeq2_Initted = "1"
    /2/Settlement5/Tournaments = "researched"
    /2/Settlement5/autotrain = "on"
    /2/Settlement5/gSellFood = "0"
    /2/Settlement5/nArmyBuilds = "29"
    /2/Settlement5/nBuildCount = "0"
    /2/Settlement5/nBuildType = "2"
    /2/Settlement5/nEarlyResearch = "3"
    /2/Settlement5/nFoodReserve = "0"
    /2/Settlement5/nLRCounter = "0"
    /2/Settlement5/nLastBuilt = "2"
    /2/Settlement5/nLastCounterTime = "5410114"
    /2/Settlement5/nLastResearchTime = "4327114"
    /2/Settlement5/nLastResearched = "0"
    /2/Settlement5/nNextSpec = "0"
    /2/Settlement5/strTech = "Call Mountaineer"
    /2/Settlement50/Barrack Level 1 = "researched"
    /2/Settlement50/Barrack Level 2 = "researched"
    /2/Settlement50/Barrack Level 3 = "researched"
    /2/Settlement50/BarrackTrainTimeDecrease = "87"
    /2/Settlement50/Bld3134/Build = "EChariot"
    /2/Settlement50/Bld3134/Build/EChariot = "0"
    /2/Settlement50/Bld3134/Build/EChariotmaxnumber = "10"
    /2/Settlement50/Bld3134/BuildGroup = "EChariot"
    /2/Settlement50/Bld3134/QueuedBuild/EChariot = "0"
    /2/Settlement50/Bld3134/researching = "no"
    /2/Settlement50/Bld3136/researching = "no"
    /2/Settlement50/Bld3137/researching = "no"
    /2/Settlement50/Bld3138/researching = "no"
    /2/Settlement50/Bld3139/researching = "no"
    /2/Settlement50/Cult of Anubis = "researched"
    /2/Settlement50/Cult of Horus = "researched"
    /2/Settlement50/Cult of Osiris = "researched"
    /2/Settlement50/EAnubisWarrior = "researched"
    /2/Settlement50/EHorusWarrior = "researched"
    /2/Settlement50/Grain Trade = "researched"
    /2/Settlement50/Light of Horus I = "researched"
    /2/Settlement50/Light of Horus II = "researched"
    /2/Settlement50/Light of Horus III = "researched"
    /2/Settlement50/MaxAutotrainLevel = "0"
    /2/Settlement50/Mumification = "researched"
    /2/Settlement50/Path of the dead I = "researched"
    /2/Settlement50/Path of the dead II = "researched"
    /2/Settlement50/Religious Feast = "researched"
    /2/Settlement50/autotrain = "on"
    /2/Settlement50/levels/EAnubisWarrior = "6"
    /2/Settlement50/levels/EArcher = "6"
    /2/Settlement50/levels/EAxetrower = "6"
    /2/Settlement50/levels/EChariot = "6"
    /2/Settlement50/levels/EGuardian = "6"
    /2/Settlement50/levels/EHorusWarrior = "6"
    /2/Settlement50/levels/ESwordsman = "6"
    /2/Settlement51/RestartEconomyScript = "0"
    /2/Settlement51/SupplyOutpost = "$$65535$$"
    /2/Settlement51/SupplyStronghold = "7798"
    /2/Settlement54/SuppledVillage = "$$3163$$"
    /2/Settlement54/SupplyOutpost = "$$65535$$"
    /2/Settlement55/RestartEconomyScript = "0"
    /2/Settlement55/SupplyOutpost = "$$65535$$"
    /2/Settlement55/SupplyStronghold = "10716"
    /2/Settlement56/RestartEconomyScript = "0"
    /2/Settlement56/SupplyStronghold = "4613"
    /2/Settlement59/RestartEconomyScript = "0"
    /2/Settlement59/SupplyOutpost = "$$65535$$"
    /2/Settlement59/SupplyStronghold = "1828"
    /2/Settlement60/Bld3191/minlevel = "16"
    /2/Settlement8/ArenaComplete = "0"
    /2/Settlement8/ArenaResearchLevel = "1"
    /2/Settlement8/ArenaRush = "0"
    /2/Settlement8/AssUnderFire = "24"
    /2/Settlement8/Barrack Level 1 = "researched"
    /2/Settlement8/Barrack Level 2 = "researched"
    /2/Settlement8/BarrackTrainTimeDecrease = "75"
    /2/Settlement8/Bld2677/researching = "no"
    /2/Settlement8/Bld2683/researching = "no"
    /2/Settlement8/Bld2688/researching = "no"
    /2/Settlement8/Bld2692/Build = "EChariot"
    /2/Settlement8/Bld2692/Build/EChariot = "0"
    /2/Settlement8/Bld2692/Build/EChariotmaxnumber = "10"
    /2/Settlement8/Bld2692/BuildGroup = "EChariot"
    /2/Settlement8/Bld2692/QueuedBuild/EChariot = "0"
    /2/Settlement8/Bld2692/researching = "no"
    /2/Settlement8/Bld2693/researching = "no"
    /2/Settlement8/CounterUnit_1 = "6"
    /2/Settlement8/CounterUnit_2 = "4"
    /2/Settlement8/CounterUnit_3 = "3"
    /2/Settlement8/CounterUnit_4 = "1"
    /2/Settlement8/CounterUnit_5 = "5"
    /2/Settlement8/CounterUnit_6 = "2"
    /2/Settlement8/CounterUnit_7 = "0"
    /2/Settlement8/Cult of Anubis = "researched"
    /2/Settlement8/Cult of Horus = "researched"
    /2/Settlement8/Cult of Osiris = "researched"
    /2/Settlement8/EAnubisWarrior = "researched"
    /2/Settlement8/EHorusWarrior = "researched"
    /2/Settlement8/EnemiesAlert = "1"
    /2/Settlement8/FreezeArmyBuild = "0"
    /2/Settlement8/GoldSpentOnArmy1 = "92480"
    /2/Settlement8/GoldSpentOnTech1 = "29000"
    /2/Settlement8/Grain Trade = "researched"
    /2/Settlement8/HeavyWant = "0"
    /2/Settlement8/Light of Horus I = "researched"
    /2/Settlement8/Light of Horus II = "researched"
    /2/Settlement8/Light of Horus III = "researched"
    /2/Settlement8/MaxAutotrainLevel = "8"
    /2/Settlement8/Mumification = "researched"
    /2/Settlement8/NeedTechSucceed = "0"
    /2/Settlement8/Path of the dead I = "researched"
    /2/Settlement8/Path of the dead II = "researched"
    /2/Settlement8/Religious Feast = "researched"
    /2/Settlement8/ResearchTrainingComplete = "1"
    /2/Settlement8/Reserve1 = "0"
    /2/Settlement8/ReserveCounter = "0"
    /2/Settlement8/ReserveFor1 = "Strenghten Stronghold Defences II"
    /2/Settlement8/ReservedAt1 = "71340"
    /2/Settlement8/RestartEconomyScript = "0"
    /2/Settlement8/SentriesLevel = "24"
    /2/Settlement8/Strenghten Stronghold Defences I = "researched"
    /2/Settlement8/Strenghten Stronghold Defences II = "researched"
    /2/Settlement8/TechSeq2_1 = "4"
    /2/Settlement8/TechSeq2_2 = "5"
    /2/Settlement8/TechSeq2_Initted = "1"
    /2/Settlement8/autotrain = "on"
    /2/Settlement8/gSellFood = "0"
    /2/Settlement8/levels/EAnubisWarrior = "6"
    /2/Settlement8/levels/EArcher = "6"
    /2/Settlement8/levels/EAxetrower = "6"
    /2/Settlement8/levels/EChariot = "6"
    /2/Settlement8/levels/EGuardian = "6"
    /2/Settlement8/levels/EHorusWarrior = "6"
    /2/Settlement8/levels/ESwordsman = "6"
    /2/Settlement8/nArmyBuilds = "13"
    /2/Settlement8/nBuildCount = "7"
    /2/Settlement8/nBuildType = "5"
    /2/Settlement8/nEarlyResearch = "1"
    /2/Settlement8/nFoodReserve = "540"
    /2/Settlement8/nLastBuilt = "5"
    /2/Settlement8/nLastCounterTime = "5356114"
    /2/Settlement8/nLastResearched = "0"
    /2/Settlement8/strTech = "Chariot of Osiris"
    /Conv01/IsFinished = "1"
    /Conv02/IsFinished = "1"
    /Conv03/IsFinished = "1"
    /Conv04/IsFinished = "1"
    /Conv05/IsFinished = "1"
    /Conv07/IsFinished = "1"
    /Conv08/IsFinished = "1"
    /Conv10/IsFinished = "1"
    /Conv12/IsFinished = "1"
    /Conv13/IsFinished = "1"
    /Conv14/IsFinished = "1"
    /Conv15/IsFinished = "1"
    /Conv16/IsFinished = "1"
    /Conv17/IsFinished = "1"
    /Conv18/IsFinished = "1"
    /Conv19/IsFinished = "1"
    /Conv19/Return Value = "MostroMuore"
    /Conv20/IsFinished = "1"
    /Player1/SelectionAssigned = "62"
    /Player1/ZoomMapShown = "6063000"
    /SequenceStatus/1/2Amon = "Waiting"
    /SequenceStatus/1/2ArrivoRamses = "Waiting"
    /SequenceStatus/1/2DivisioneRa = "Waiting"
    /SequenceStatus/1/2Rinforzi = "Waiting"
    /SequenceStatus/1/2RitirataIttita = "Waiting"
    /SequenceStatus/1/2Start = "Running"
    /SequenceStatus/1/2Vittoria = "Waiting"
    /SequenceStatus/1/VitadiRamses = "Waiting"
    /SequenceStatus/2/1Alasija = "Finished"
    /SequenceStatus/2/1Ammoni = "Finished"
    /SequenceStatus/2/1AmmoniRicompensa = "Running"
    /SequenceStatus/2/1Beduini = "Finished"
    /SequenceStatus/2/1Megiddos = "Finished"
    /SequenceStatus/2/1MissioneBerit = "Finished"
    /SequenceStatus/2/1MissioneSidone = "Finished"
    /SequenceStatus/2/1MissioneTiro = "Finished"
    /SequenceStatus/2/1MorteHatti = "Waiting"
    /SequenceStatus/2/1Pirati = "Running"
    /SequenceStatus/2/1Start = "Finished"
    /SequenceStatus/2/1Win1 = "Running"
    /SequenceStatus/2/RamsesSopravvive = "Running"
    /item1 = "Concentration stone"
    /item2 = "Gemma della furia"
    /item3 = "Gemma della furia"
    /item4 = "Gemma della furia"

    ---------------[ Sequence status ]--------------
    '2Amon' waiting.
    '2DivisioneRa' waiting.
    '2Rinforzi' waiting.
    '2RitirataIttita' waiting.
    '2ArrivoRamses' waiting.
    '2Start' running. [Line 0]
    '2Vittoria' waiting.
    'VitadiRamses' waiting.


    Comunque vorrei permettermi di darti un consiglio, forse solo un mio gusto personale, forse anche altri l'hanno notato.
    Le tue mappe, oltre ad essere storicamente dettagliatissime, sono veramente molto ricche di script, elementi personalizzati e via dicendo, ma tutto ci a volte influisce solo sul carico che subisce il gioco e non sulla vera bellezza della mappa.
    Esempi terra terra relativi a questa mappa, ma analoghi anche ad altre:
    -i beduini che facevano? non li ho mai visti in giro, e i loro accampamenti erano vuoti (sterminati dai pirati)
    -i pirati? Ho letto che se conquistassero un accampamento perderei la partita, ma da me ogni volta hanno solo ucciso le truppe, senza conquistare. Anche se si fossero comportati diversamente, non sono ben presentati, non si sa dove approdino, dove vadano, cosa vogliano fare e via dicendo (cosa molto simile era successa nella guerra dei mercenari)
    -il villaggio azzurro sulla destra va difeso, ma da nessuno, visto che nessuno lo attacca.
    -la citt di homs(mi sembra si chiami cos) che fa? Ennesima citt da massacrare passivamente?
    Poi le risorse sono davvero tante, troppe. Capisco che senza sarebbe un po' difficile, ma converrebbe trovare una via di mezzo. Anche questo dettaglio presente in tutte le tue avventure, si pu dire che il tutto renda pi leggere le avventure e posso concordare, all'inizio le affrontavo cos, ma io non sono per niente forte e ormai (ne ho provate diverse di tue mappe) inizio a trovare monotono avere soldi infiniti (non mi sono mai mancati).

    Spero abbia colto la vena critica costruttiva che ho racchiuso in questo brain storming sulle tue avventure e che non abbia preso il tutto come insulti (cosa che non mi permetterei mai, tu offre il tuo lavoro alla comunit e se proprio proprio non mi piacesse, dovrei solo star zitto e ignorarti :blink2: ).

    Buon lavoro per qualsiasi sia il tuo progetto attuale Giuseppe! :zizi:

    Molte cose sono volute, qui, Gabrielae:
    1)i pirati avevano principalmente come obiettivo almeno uno dei due accampamenti beduini. C'era il loro script datomi da TheMaster0017. Inoltre, secondo qualche script a riguardo che avevo scritto io stesso, il loro punto d'approdo era, se non erro, tra Berit e Sidone (o meglio leggermente pi vicino a Sidone)
    2)avevo dato ai beduini una loro IA, questo spiega anche perch, per esempio, la porta nordest di Megiddo era distrutta, o addirittura Megiddo ad un certo punto era arancione (il colore dei beduini nell'avventura). Sono per un poco deboli perch erano principalmente tuareg.
    3)quanto al villaggio azzurro del regno di Ammon, non sempre c' qualcuno che lo attacca, per la ragione del punto due descritto sopra.
    4)Homs appartenuto apposta come una specie di roccaforte.
    Tutte queste cose sono al 75% volute.

    Ti ringrazio tanto, per, per aver detto ci in tono comprensivo. Se trovo il tempo (o la voglia) faccio una nuova versione dove metto meno risorse iniziali nel foro.
    Comunque lascia che ti faccia un aggiornamento, Gabrielae: nella mia nuova avventura, L'Unificazione dell'Egitto, avevo iniziato tipo l'altro ieri, e ho impiegato tre giorni per fare un lavoro che sembra gi completo e pronto per la prima versione beta! :XD:
     
    .
54 replies since 29/5/2017, 22:23   996 views
  Share  
.